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RNG/rerandomize fixes for baby skip #120

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@NobodyNada

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@NobodyNada

RNG can impact some stashio skip setups, but in a run it's normalized by the hopper room after M4. The baby skip presets should be updated to re-seed the RNG with a "good"/typical value.

Beyond this: it might also be nice to add baby options to RNG control (maybe just a toggle for "always lunge/never lunge", or maybe more complicated settings like "time to initial lunge/time between subsequent lunges"). It may also be helpful to add a "time 'til lunge" room strat; that would work either by using idle cycles to predict future RNG, or by hardcoding a table of lunge times intervals out of the hopper room.

Finally, we definitely need to document that having rerandomize on can mess things up. It would also be helpful to add an indicator to remind people that rerandomizing is active -- e.g I think it would look cool to change the baby's color palette.

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