-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathboar.zil
More file actions
643 lines (604 loc) · 18.6 KB
/
Copy pathboar.zil
File metadata and controls
643 lines (604 loc) · 18.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
;"***************************************************************************"
; "game : Arthur"
; "file : BOAR.ZIL"
; "auth : $Author: DEB $"
; "date : $Date: 15 May 1989 19:42:24 $"
; "revs : $Revision: 1.60 $"
; "vers : 1.0"
;"---------------------------------------------------------------------------"
; "Boar puzzle"
; "Copyright (C) 1989 Infocom, Inc. All rights reserved."
;"***************************************************************************"
<BEGIN-SEGMENT TOWER>
;"---------------------------------------------------------------------------"
; "RM-NORTH-OF-CHASM"
;"---------------------------------------------------------------------------"
<ROOM RM-NORTH-OF-CHASM
(LOC ROOMS)
(DESC "north of chasm")
(FLAGS FL-LIGHTED FL-SURFACE)
(SOUTH PER RT-OVER-CHASM)
(UP PER RT-FLY-UP)
(DOWN PER RT-ENTER-CHASM)
(ADJACENT <TABLE (LENGTH BYTE PURE) RM-SOUTH-OF-CHASM T>)
(GLOBAL LG-CHASM LG-ENCHANTED-TREES LG-FOREST RM-SOUTH-OF-CHASM)
(ACTION RT-RM-NORTH-OF-CHASM)>
<ROUTINE RT-RM-NORTH-OF-CHASM ("OPT" (CONTEXT <>))
<COND
(<MC-CONTEXT? ,M-F-LOOK ,M-V-LOOK ,M-LOOK>
<FSET ,LG-CHASM ,FL-SEEN>
<FSET ,TH-BOAR ,FL-SEEN>
<TELL
"You are on the northern lip of a narrow chasm in the heart of the forest. ">
<THIS-IS-IT ,TH-BOAR>
<COND
(<FSET? ,TH-BOAR ,FL-ALIVE>
<COND
(<MC-FORM? ,K-FORM-ARTHUR>
<TELL The ,TH-BOAR " ">
<COND
(<EQUAL? ,GL-BOAR-NUM 1>
<TELL
"is a short distance away, madly pawing the ground as if he is about to make
a charge at you">)
(T
<TELL
"is thundering towards you. There is a mad, wild gleam in his eyes, and his
single tusk is poised to strike your unprotected flesh">)>)
(T
<TELL "Nearby you see" a ,TH-BOAR ,K-PACING-MSG>)>)
(T
<TELL A ,TH-BOAR>
<COND
(<IN? ,TH-TUSK ,TH-BOAR>
<FSET ,TH-TUSK ,FL-SEEN>
<TELL ,K-SINGLE-TUSK-MSG>)>
<TELL " lies on" the ,TH-GROUND>
; <COND
(<IN? ,TH-SWORD ,TH-BOAR>
<TELL "," ,K-IMPALED-MSG>)>)>
<TELL "." CR>
<RFALSE>)
(<MC-CONTEXT? ,M-ENTER>
<SETG GL-PICTURE-NUM ,K-PIC-NORTH-OF-CHASM>
<COND
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-PICT>
<RT-UPDATE-PICT-WINDOW>)>
<RFALSE>)
(<MC-CONTEXT? ,M-END>
<COND
(<AND <FSET? ,TH-BOAR ,FL-ALIVE>
<VERB? TRANSFORM>
<NOT <MC-FORM? ,GL-OLD-FORM>>>
<CRLF>
<COND
(<MC-FORM? ,K-FORM-ARTHUR>
<SETG GL-BOAR-NUM 1>
<RT-QUEUE ,RT-I-BOAR <+ ,GL-MOVES 1>>
<THIS-IS-IT ,TH-BOAR>
<TELL
The ,TH-BOAR " looks startled, and then starts to paw the ground like a bull
about to charge.|">)
(T
<SETG GL-BOAR-NUM 0>
<RT-DEQUEUE ,RT-I-BOAR>
<THIS-IS-IT ,TH-BOAR>
<TELL
"Startled," the ,TH-BOAR " stops dead in his tracks, and then resumes his
wild pacing.|">)>
<SETG GL-UPDATE-WINDOW <BOR ,GL-UPDATE-WINDOW ,K-UPD-DESC>>
<COND
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-DESC>
<RT-UPDATE-DESC-WINDOW>)
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-PICT>
<RT-UPDATE-PICT-WINDOW>)>
<RTRUE>)>)>>
;"---------------------------------------------------------------------------"
; "LG-CHASM"
;"---------------------------------------------------------------------------"
<OBJECT LG-CHASM
(LOC LOCAL-GLOBALS)
(DESC "chasm")
(SYNONYM CHASM CLIFF SIDE)
(ADJECTIVE OTHER)
(OWNER LG-CHASM) ; "For OTHER SIDE OF CHASM"
(ACTION RT-LG-CHASM)>
<ROUTINE RT-LG-CHASM ("OPT" (CONTEXT <>) "AUX" RM)
<COND
(.CONTEXT
<RFALSE>)
(<AND <NOUN-USED? ,LG-CHASM ,W?SIDE>
<ADJ-USED? ,LG-CHASM ,W?OTHER>>
<COND
(,NOW-PRSI
<COND
(<AND <OR
<VERB? THROW>
<AND
<VERB? PUT PUT-IN>
<VERB-WORD? ,W?THROW ,W?TOSS ,W?HURL ,W?CHUCK ,W?FLING ,W?PITCH ,W?HEAVE>>>
<IDROP>>
<RT-MOVE-OVER-CHASM ,PRSO>)>)
(<VERB? WALK-TO ENTER CLIMB-OVER>
<COND
(<MC-HERE? ,RM-SOUTH-OF-CHASM>
<RT-DO-WALK ,P?NORTH>)
(<MC-HERE? ,RM-NORTH-OF-CHASM>
<RT-DO-WALK ,P?SOUTH>)>)>)
(<VERB? PUT PUT-IN THROW>
<COND
(<IDROP>
<REMOVE ,PRSO>
<TELL
The+verb ,PRSO "sail" " into" the ,LG-CHASM " and quickly disappears from
sight." CR>)>)
(<VERB? THROW-OVER>
<COND
(<IDROP>
<RT-MOVE-OVER-CHASM ,PRSO>)>)
(<VERB? CLIMB-OVER>
<COND
(<MC-HERE? ,RM-SOUTH-OF-CHASM>
<RT-DO-WALK ,P?NORTH>)
(<MC-HERE? ,RM-NORTH-OF-CHASM>
<RT-DO-WALK ,P?SOUTH>)>)
(<VERB? ENTER DISMOUNT>
<COND
(<MC-FORM? ,K-FORM-OWL>
<TELL ,K-UPDRAFT-MSG>
<RT-GOTO <RT-FLY-UP> T>
<RTRUE>)
(<VERB-WORD? ,W?JUMP ,W?DIVE ,W?LEAP>
<TELL
"Throwing caution to the winds, you leap into the chasm. On the way down, you
notice that the walls are gray and jagged. When you land at the bottom, you
notice that you are squashed and dead.|">
<RT-END-OF-GAME>)
(T
<TELL "The steep cliffs are too dangerous to climb down." CR>)>)
(<VERB? EXAMINE LOOK-IN LOOK-DOWN>
<FSET ,LG-CHASM ,FL-SEEN>
<TELL "It looks like a long way down." CR>)>>
<CONSTANT K-UPDRAFT-MSG "A strong updraft pushes you high into the air.||">
<ROUTINE RT-ENTER-CHASM ("OPT" (QUIET <>))
<COND
(.QUIET
<RETURN ,LG-CHASM>)
(<MC-FORM? ,K-FORM-OWL>
<TELL ,K-UPDRAFT-MSG>
<RT-GOTO <RT-FLY-UP> T>
<RFALSE>)
(T
<TELL "The steep cliffs are too dangerous to climb down.|">
<RFALSE>)>>
<ROUTINE RT-MOVE-OVER-CHASM (OBJ)
<COND
(<MC-HERE? ,RM-SOUTH-OF-CHASM>
<COND
(<EQUAL? .OBJ ,TH-APPLE>
<RT-APPLE-MSG>)
(T
<MOVE .OBJ ,RM-NORTH-OF-CHASM>
<THIS-IS-IT .OBJ>
<THIS-IS-IT ,TH-BOAR>
<TELL
The+verb .OBJ "sail" " through the air and" verb .OBJ "fall" " on the ground
near" the ,TH-BOAR "." CR>
<SETG GL-UPDATE-WINDOW <BOR ,GL-UPDATE-WINDOW ,K-UPD-INVT ,K-UPD-DESC>>
<COND
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-DESC>
<RT-UPDATE-DESC-WINDOW>)>
<RTRUE>)>)
(<MC-HERE? ,RM-NORTH-OF-CHASM>
<MOVE .OBJ ,RM-SOUTH-OF-CHASM>
<COND
(<AND <EQUAL? .OBJ ,TH-TUSK>
<NOT <FSET? ,TH-TUSK ,FL-BROKEN>>>
<FSET ,TH-TUSK ,FL-BROKEN>
<PUTP ,TH-TUSK ,P?SCORE %<LSH 2 ,K-WISD-SHIFT>>)>
<SETG GL-UPDATE-WINDOW <BOR ,GL-UPDATE-WINDOW ,K-UPD-INVT>>
<THIS-IS-IT .OBJ>
<TELL
The+verb .OBJ "fall" " to the ground on the other side of" the ,LG-CHASM "." CR>)>>
<ROUTINE RT-OVER-CHASM ("OPT" (QUIET <>))
<COND
(<OR .QUIET
<MC-FORM? ,K-FORM-OWL>>
<COND
(<EQUAL? ,P-WALK-DIR ,P?NORTH>
<RETURN ,RM-NORTH-OF-CHASM>)
(T
<RETURN ,RM-SOUTH-OF-CHASM>)>)
(T
<THIS-IS-IT ,LG-CHASM>
<TELL
"You gauge the distance and decide that" the ,LG-CHASM " is just a little too
wide to jump over.|">
<RFALSE>)>>
;"---------------------------------------------------------------------------"
; "RM-SOUTH-OF-CHASM"
;"---------------------------------------------------------------------------"
<ROOM RM-SOUTH-OF-CHASM
(LOC ROOMS)
(DESC "south of chasm")
(SYNONYM CLEARING)
(FLAGS FL-LIGHTED)
(SOUTH TO RM-LEP-PATH)
(NORTH PER RT-OVER-CHASM)
(UP PER RT-FLY-UP)
(DOWN PER RT-ENTER-CHASM)
(ADJACENT <TABLE (LENGTH BYTE PURE) RM-NORTH-OF-CHASM T>)
(GLOBAL LG-CHASM LG-ENCHANTED-TREES LG-FOREST LG-PATH RM-NORTH-OF-CHASM RM-LEP-PATH)
(ACTION RT-RM-SOUTH-OF-CHASM)>
<ROUTINE RT-RM-SOUTH-OF-CHASM ("OPT" (CONTEXT <>))
<COND
(<MC-CONTEXT? ,M-F-LOOK ,M-V-LOOK ,M-LOOK>
<COND
(<MC-CONTEXT? ,M-LOOK>
<TELL "You are" standing " in">)
(T
<COND
(<EQUAL? ,OHERE ,RM-LEP-PATH>
<TELL
"After a while the trees begin to thin out, and soon you find yourself in">)
(T
<TELL "You are" standing " in">)>)>
<FSET ,LG-CHASM ,FL-SEEN>
<TELL
" a large clearing in the heart of the forest. The clearing is cleft by a
narrow chasm which lies directly to the north. A path leading into the
forest lies to the south. On the other side of the chasm you see">
<FSET ,TH-BOAR ,FL-LOCKED>
; <FCLEAR ,TH-BOAR ,FL-NO-DESC>
<PRINT-CONTENTS ,RM-NORTH-OF-CHASM>
<FCLEAR ,TH-BOAR ,FL-LOCKED>
; <FSET ,TH-BOAR ,FL-NO-DESC>
<FSET ,TH-BOAR ,FL-SEEN>
<TELL "." CR>
<RFALSE>)
(<MC-CONTEXT? ,M-ENTER>
<SETG GL-PICTURE-NUM ,K-PIC-SOUTH-OF-CHASM>
<COND
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-PICT>
<RT-UPDATE-PICT-WINDOW>)>
<RFALSE>)
(.CONTEXT
<RFALSE>)>>
;"---------------------------------------------------------------------------"
; "TH-BOAR"
;"---------------------------------------------------------------------------"
<OBJECT TH-BOAR
(LOC RM-NORTH-OF-CHASM)
(FLAGS FL-ALIVE FL-HAS-SDESC FL-NO-LIST FL-OPEN FL-SEARCH)
(SYNONYM BOAR ANIMAL)
(ADJECTIVE WILD DEAD)
(CONTFCN RT-TH-BOAR)
(ACTION RT-TH-BOAR)>
; "TH-BOAR flags:"
; " FL-LOCKED - Give long desc"
<CONSTANT K-PACING-MSG " pacing back and forth">
;<CONSTANT K-IMPALED-MSG " impaled on a sword">
<CONSTANT K-SINGLE-TUSK-MSG " with a single tusk">
<CONSTANT K-BOAR-UNDERSTAND-MSG "The boar doesn't understand you.|">
<ROUTINE RT-TH-BOAR ("OPT" (CONTEXT <>) (ART <>) (CAP? <>) "AUX" P)
<COND
(<MC-CONTEXT? ,M-OBJDESC>
<COND
(.ART
<PRINT-ARTICLE ,TH-BOAR .ART .CAP?>)>
<COND
(<EQUAL? .ART <> ,K-ART-THE ,K-ART-A ,K-ART-ANY>
<COND
(.ART
<TELL " ">)>
<COND
(<NOT <FSET? ,TH-BOAR ,FL-ALIVE>>
<TELL "dead">)
(T
<TELL "wild">)>
<TELL " boar">
<COND
(<FSET? ,TH-BOAR ,FL-LOCKED>
<COND
(<FSET? ,TH-BOAR ,FL-ALIVE>
<TELL ,K-PACING-MSG>)
; (<IN? ,TH-SWORD ,TH-BOAR>
<TELL ,K-IMPALED-MSG>)>)>)>)
(<MC-CONTEXT? ,M-WINNER>
<TELL ,K-BOAR-UNDERSTAND-MSG>)
; (<MC-CONTEXT? ,M-CONT>
<COND
(<AND <VERB? TAKE>
<NOT ,NOW-PRSI>
<MC-PRSO? ,TH-SWORD>
<RT-DO-TAKE ,PRSO>>
<TELL
The+verb ,PRSO "pull" " free of the boar's head with a sickening \"thwuck.\"|">
<SETG GL-UPDATE-WINDOW <BOR ,GL-UPDATE-WINDOW ,K-UPD-DESC>>
<COND
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-DESC>
<RT-UPDATE-DESC-WINDOW>)>
<RTRUE>)>)
(.CONTEXT
<RFALSE>)
(,NOW-PRSI
<COND
(<VERB? THROW>
<COND
(<MC-PRSO? ,TH-SWORD>
<TELL "The sword slices through the air and ">
;<COND
(<MC-HERE? ,RM-NORTH-OF-CHASM>
<SET P 25>)
(T
<SET P 15>)>
<COND
;(<MC-PROB? .P>
<RT-DEQUEUE ,RT-I-BOAR>
<MOVE ,PRSO ,TH-BOAR>
<FSET ,PRSO ,FL-NO-DESC>
<TELL
"imbeds itself right between" the ,TH-BOAR "'s eyes, killing it instantly.|">
<RT-SCORE-MSG 0 3 7 4>
<FCLEAR ,TH-BOAR ,FL-ALIVE>
<FSET ,TH-BOAR ,FL-CONTAINER>
<SETG GL-UPDATE-WINDOW <BOR ,GL-UPDATE-WINDOW ,K-UPD-DESC>>
<COND
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-DESC>
<RT-UPDATE-DESC-WINDOW>)
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-PICT>
<RT-UPDATE-PICT-WINDOW>)>
<RTRUE>)
(T
<MOVE ,PRSO ,RM-NORTH-OF-CHASM>
<TELL
"the hilt smacks" the ,TH-BOAR " right between the eyes">
<COND
(<FSET? ,TH-BOAR ,FL-ALIVE> ;"RAB 4/25"
<TELL ", stunning it momentarily">)>
<TELL ".">
<COND
(<AND <MC-HERE? ,RM-NORTH-OF-CHASM>
<FSET? ,TH-BOAR ,FL-ALIVE> ;"RAB 4/24/89">
<SETG GL-BOAR-NUM 1>
<TELL
" " The ,TH-BOAR " staggers around for a second, but then recovers and
prepares to charge again.">)>
<CRLF>)>)
(<MC-PRSO? ,TH-APPLE>
<RT-APPLE-MSG>)
(<IDROP>
<MOVE ,PRSO ,RM-NORTH-OF-CHASM>
<TELL
The+verb ,PRSO "hit" the ,TH-BOAR " and" verb ,PRSO "fall" " to the ground.">
<COND
(<FSET? ,TH-BOAR ,FL-ALIVE>
<TELL " " The ,TH-BOAR " looks madder than ever.">)>
<CRLF>)>)
(<VERB? PUT PUT-IN>
; "Bob - This is to prevent the player from putting things on or in the boar
once it is dead. When it is dead, it becomes a container so the player can
get to the tusk. I thought that you wouldn't want the player sticking
things in the boar like it was a box."
<TELL The ,WINNER " can't do that." CR>)>)
(<AND <VERB? TELL>
,P-CONT>
<RFALSE>)
(<AND <SPEAKING-VERB?>
<MC-HERE? ,RM-NORTH-OF-CHASM ,RM-SOUTH-OF-CHASM>>
<TELL ,K-BOAR-UNDERSTAND-MSG>)
(<VERB? EXAMINE>
<FSET ,TH-BOAR ,FL-SEEN>
<COND
(<FSET? ,TH-BOAR ,FL-ALIVE>
<TELL
The ,TH-BOAR " is several hundred angry pounds of pure viciousness. He has
only one tusk, and a gaping hole where the other one used to be." CR>)
(T
<COND
(<NOT <IN? ,TH-TUSK ,TH-BOAR>>
<TELL "The badly mangled boar">)
(T
<TELL The ,TH-BOAR>)>
<TELL " lies on" the ,TH-GROUND>
; <COND
(<IN? ,TH-SWORD ,TH-BOAR>
<TELL "," ,K-IMPALED-MSG>)>
<TELL "." CR>)>)
(<VERB? TAKE MOVE RAISE LOWER THROW PUT-IN PUT>
<TELL The ,TH-BOAR " is too heavy to move." CR>)
(<VERB? ATTACK CUT>
<COND
(<NOT <FSET? ,TH-BOAR ,FL-ALIVE>>
<TELL "It's already dead." CR>)
(<NOT <MC-FORM? ,K-FORM-ARTHUR>>
<TELL
"Your feeble efforts fail even to attract" the ,TH-BOAR "'s attention." CR>)
(<MC-PRSI? ,TH-SWORD>
; <MOVE ,PRSI ,TH-BOAR>
; <FSET ,PRSI ,FL-NO-DESC>
; <SETG GL-BOAR-NUM 0>
; <RT-DEQUEUE ,RT-I-BOAR>
; <FCLEAR ,TH-BOAR ,FL-ALIVE>
; <FSET ,TH-BOAR ,FL-CONTAINER>
<TELL
"You brace yourself, hold the sword steady, and sight down the blade at the
onrushing boar. The wild creature charges headlong into the sword and impales
himself on the tip. His momentum carries him halfway up the blade before he
realizes that he is dead. Unfortunately, this still doesn't prevent him
from crashing into you with such force that his tusk rips open your flesh and
kills you instantly.|">
<RT-END-OF-GAME>
; <RT-SCORE-MSG 0 3 7 4>
; <SETG GL-UPDATE-WINDOW <BOR ,GL-UPDATE-WINDOW ,K-UPD-DESC>>
; <COND
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-DESC>
<RT-UPDATE-DESC-WINDOW>)
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-PICT>
<RT-UPDATE-PICT-WINDOW>)>
; <RTRUE>)
(T
<TELL The ,TH-BOAR " ignores your feeble defense">
<COND
(<G? ,GL-BOAR-NUM 1>
<TELL " and continues his charge">)>
<TELL "." CR>)>)>>
<GLOBAL GL-BOAR-NUM 0 <> BYTE>
<ROUTINE RT-I-BOAR ("OPT" (PN? <>))
<COND
(,GL-CLK-RUN
<CRLF>)>
<INC GL-BOAR-NUM>
<COND
(<EQUAL? ,GL-BOAR-NUM 2>
<RT-QUEUE ,RT-I-BOAR <+ ,GL-MOVES 1>>
<TELL The ,TH-BOAR " starts his charge.|">
<SETG GL-UPDATE-WINDOW <BOR ,GL-UPDATE-WINDOW ,K-UPD-DESC>>
<COND
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-DESC>
<RT-UPDATE-DESC-WINDOW>)
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-PICT>
<RT-UPDATE-PICT-WINDOW>)>
<RTRUE>)
(T
<COND
(.PN?
<TELL He ,TH-BOAR>)
(T
<TELL The ,TH-BOAR>)>
<TELL
" slams into you at full speed, ripping your flesh open with his tusk and
severing an artery. You fall to the ground and discover with dismay how
little time it takes to bleed to death.|">
<RT-END-OF-GAME>)>>
;"---------------------------------------------------------------------------"
; "TH-TUSK"
;"---------------------------------------------------------------------------"
<OBJECT TH-TUSK
(LOC TH-BOAR)
(DESC "tusk")
(FLAGS FL-NO-DESC FL-TRY-TAKE)
(SYNONYM TUSK TOOTH)
(ADJECTIVE BOAR PURE IVORY CURLED)
(OWNER TH-BOAR)
(SCORE <LSH 1 ,K-QUEST-SHIFT>)
(SIZE 5)
(ACTION RT-TH-TUSK)>
; "TH-TUSK flags:"
; " FL-BROKEN - Player has received wisdom point for getting tusk over chasm"
<ROUTINE RT-TH-TUSK ("OPT" (CONTEXT <>))
<COND
(.CONTEXT
<RFALSE>)
(,NOW-PRSI
<RFALSE>)
(<VERB? EXAMINE>
<FSET ,TH-TUSK ,FL-SEEN>
<TELL The ,TH-TUSK " is a curled tooth of pure ivory." CR>)
(<NOT <IN? ,TH-TUSK ,TH-BOAR>>
<RFALSE>)
(<VERB? TAKE>
<COND
(<FSET? ,TH-BOAR ,FL-ALIVE>
<NOT-HERE ,TH-BOAR> ; "not close enough")
(T
<TELL
"You tug on" the ,TH-TUSK ", but it is firmly attached to" the ,TH-BOAR "." CR>
<RT-AUTHOR-MSG "Of course, in Alabama the Tuscaloosa.">)>)
(<AND <VERB? CUT>
<MC-PRSI? ,TH-SWORD>>
<COND
(<FSET? ,TH-BOAR ,FL-ALIVE>
<TELL "You take a wild swing at" the ,TH-TUSK ", but miss." CR>)
(T
<FSET ,TH-TUSK ,FL-TAKEABLE>
<FCLEAR ,TH-TUSK ,FL-TRY-TAKE>
<COND
(<RT-DO-TAKE ,TH-TUSK>
<TELL
"You grasp" the ,TH-TUSK " with one hand and hack it off at the base with"
the ,PRSI ". You are now holding" the ,TH-TUSK "." CR>
<RT-SCORE-OBJ ,TH-TUSK>)>
<SETG GL-UPDATE-WINDOW <BOR ,GL-UPDATE-WINDOW ,K-UPD-DESC>>
<COND
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-DESC>
<RT-UPDATE-DESC-WINDOW>)>
<RTRUE>)>)>>
;"---------------------------------------------------------------------------"
; "TH-APPLETREE"
;"---------------------------------------------------------------------------"
<OBJECT TH-APPLETREE
(LOC RM-EAST-OF-FORD)
(DESC "tree")
(FLAGS FL-NO-DESC FL-SEARCH FL-SURFACE)
(SYNONYM TREE BRANCH BRANCHES)
(ADJECTIVE APPLE TREE WASTED GNARLED)
(GENERIC RT-GN-TREE)
(ACTION RT-TH-APPLETREE)>
<ROUTINE RT-TH-APPLETREE ("OPT" (CONTEXT <>))
<COND
(.CONTEXT
<RFALSE>)
(<VERB? EXAMINE>
<FSET ,TH-APPLETREE ,FL-SEEN>
<TELL
"Little remains of the tree except a shriveled-up trunk and a few branches.">
<COND
(<IN? ,TH-APPLE ,TH-APPLETREE>
<THIS-IS-IT ,TH-APPLE>
<TELL " A withered old apple hangs from one of the branches.">)>
<CRLF>)
(<VERB? CLIMB-UP CLIMB-ON>
<RT-WASTE-OF-TIME-MSG>)>>
<END-SEGMENT>
;"---------------------------------------------------------------------------"
; "TH-APPLE"
;"---------------------------------------------------------------------------"
<BEGIN-SEGMENT 0>
<OBJECT TH-APPLE
(LOC TH-APPLETREE)
(DESC "apple")
(FLAGS FL-BURNABLE FL-TAKEABLE FL-NO-DESC FL-VOWEL)
(SYNONYM APPLE FOOD FRUIT)
(ADJECTIVE WITHERED OLD BLACK)
(SIZE 1)
(GENERIC RT-GN-FOOD)
(ACTION RT-TH-APPLE)>
<ROUTINE RT-TH-APPLE ("OPT" (CONTEXT <>))
<COND
(.CONTEXT
<RFALSE>)
(<VERB? EAT>
<TELL
"You take a bite from the apple. As its incredibly virulent poison courses
through your system, you begin to think that perhaps you've made a mistake.
Your suspicions are confirmed when, seconds later, you drop dead.|">
<RT-END-OF-GAME>)
(<VERB? EXAMINE>
<FSET ,TH-APPLE ,FL-SEEN>
<TELL "The apple is shriveled and black." CR>)>>
<END-SEGMENT>
<BEGIN-SEGMENT TOWER>
<ROUTINE RT-APPLE-MSG ()
<TELL
"The apple lands near the boar, who stops pacing long enough to gobble it up
in a couple of bites. He resumes pacing - apparently unharmed - until suddenly
he leaps several feet straight into the air, flips over on his back, and
crashes back to the ground, dead.|">
<SETG GL-BOAR-NUM 0>
<RT-DEQUEUE ,RT-I-BOAR>
<REMOVE ,TH-APPLE>
<FCLEAR ,TH-BOAR ,FL-ALIVE>
<FSET ,TH-BOAR ,FL-CONTAINER>
<RT-SCORE-MSG 0 3 7 4>
<SETG GL-UPDATE-WINDOW <BOR ,GL-UPDATE-WINDOW ,K-UPD-DESC>>
<COND
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-DESC>
<RT-UPDATE-DESC-WINDOW>)
(<EQUAL? ,GL-WINDOW-TYPE ,K-WIN-PICT>
<RT-UPDATE-PICT-WINDOW>)>
<RTRUE>>
<END-SEGMENT>
;"***************************************************************************"
; "end of file"
;"***************************************************************************"