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project moved to gradle
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LICENSE

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GNU LESSER GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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This version of the GNU Lesser General Public License incorporates
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the terms and conditions of version 3 of the GNU General Public
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License, supplemented by the additional permissions listed below.
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0. Additional Definitions.
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As used herein, "this License" refers to version 3 of the GNU Lesser
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General Public License, and the "GNU GPL" refers to version 3 of the GNU
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General Public License.
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"The Library" refers to a covered work governed by this License,
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other than an Application or a Combined Work as defined below.
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An "Application" is any work that makes use of an interface provided
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by the Library, but which is not otherwise based on the Library.
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Defining a subclass of a class defined by the Library is deemed a mode
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A "Combined Work" is a work produced by combining or linking an
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Application with the Library. The particular version of the Library
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with which the Combined Work was made is also called the "Linked
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Version".
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The "Minimal Corresponding Source" for a Combined Work means the
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Corresponding Source for the Combined Work, excluding any source code
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for portions of the Combined Work that, considered in isolation, are
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based on the Application, and not on the Linked Version.
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The "Corresponding Application Code" for a Combined Work means the
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object code and/or source code for the Application, including any data
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and utility programs needed for reproducing the Combined Work from the
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Application, but excluding the System Libraries of the Combined Work.
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1. Exception to Section 3 of the GNU GPL.
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You may convey a covered work under sections 3 and 4 of this License
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2. Conveying Modified Versions.
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If you modify a copy of the Library, and, in your modifications, a
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facility refers to a function or data to be supplied by an Application
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that uses the facility (other than as an argument passed when the
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facility is invoked), then you may convey a copy of the modified
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version:
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a) under this License, provided that you make a good faith effort to
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function or data, the facility still operates, and performs
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whatever part of its purpose remains meaningful, or
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b) under the GNU GPL, with none of the additional permissions of
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3. Object Code Incorporating Material from Library Header Files.
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The object code form of an Application may incorporate material from
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Library is used in it and that the Library and its use are
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document.
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You may convey a Combined Work under terms of your choice that,
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the following:
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a) Give prominent notice with each copy of the Combined Work that
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the Library is used in it and that the Library and its use are
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d) Do one of the following:
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suitable for, and under terms that permit, the user to
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recombine or relink the Application with a modified version of
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manner specified by section 6 of the GNU GPL for conveying
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e) Provide Installation Information, but only if you would otherwise
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be required to provide such information under section 6 of the
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GNU GPL, and only to the extent that such information is
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Combined Work produced by recombining or relinking the
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Application with a modified version of the Linked Version. (If
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you use option 4d0, the Installation Information must accompany
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the Minimal Corresponding Source and Corresponding Application
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Code. If you use option 4d1, you must provide the Installation
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Information in the manner specified by section 6 of the GNU GPL
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for conveying Corresponding Source.)
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5. Combined Libraries.
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You may place library facilities that are a work based on the
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Library side by side in a single library together with other library
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facilities that are not Applications and are not covered by this
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License, and convey such a combined library under terms of your
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on the Library, uncombined with any other library facilities,
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conveyed under the terms of this License.
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b) Give prominent notice with the combined library that part of it
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is a work based on the Library, and explaining where to find the
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6. Revised Versions of the GNU Lesser General Public License.
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The Free Software Foundation may publish revised and/or new versions
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of the GNU Lesser General Public License from time to time. Such new
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versions will be similar in spirit to the present version, but may
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differ in detail to address new problems or concerns.
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Each version is given a distinguishing version number. If the
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Library as you received it specifies that a certain numbered version
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of the GNU Lesser General Public License "or any later version"
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applies to it, you have the option of following the terms and
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conditions either of that published version or of any later version
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published by the Free Software Foundation. If the Library as you
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received it does not specify a version number of the GNU Lesser
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General Public License, you may choose any version of the GNU Lesser
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General Public License ever published by the Free Software Foundation.
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If the Library as you received it specifies that a proxy can decide
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permanent authorization for you to choose that version for the
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Library.

README.md

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Android 3DModel Viewer
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======================
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Android 3D Model Viewer
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=======================
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This is a demo of OpenGL ES 2.0.
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![codeship badge](https://codeship.com/projects/52cf9560-deb2-0134-4203-2aaddef843aa/status?branch=master)
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This is a demo of OpenGL ES 2.0.
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It is basically an android application with a 3D renderer (OpenGL ES 2.0) that can load 3D models.
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The purpose of this application is to learn and share how to draw using OpenGL language
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News (06/04/2016)
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News (27/02/2017)
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=================
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* Implemented selection of objects (click on Demo and touch the different objects)
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* Light rendering implemented
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* Toggle textures & lights
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* Released app on android market :) https://play.google.com/store/apps/details?id=org.andresoviedo.dddmodel
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* Fixed loading of external resources
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* Project moved to gradle
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* /¡\ The app in the market is not up-to-date: I lost the keystore to sign the updates :(
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* /¡\ Latest version: [app-debug.apk](app/build/outputs/apk/app-debug.apk)
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Android Market
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==============
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https://play.google.com/store/apps/details?id=org.andresoviedo.dddmodel
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About
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=====
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Load 3D models and see how to do it with this open source code application.
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The main purpose of this app is to show how to draw in android using the OpenGL 2.0 by sharing the source code.
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So please, don't expect this application to be much richer or nicer than the ones already published in the app store,
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but at least it's unique in the sense it's opened to anyone who wants to contribute or don't want to start a similar
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The main purpose of this app is to show how to draw in android using the OpenGL 2.0 by sharing the source code.
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So please, don't expect this application to be much richer or nicer than the ones already published in the app store,
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but at least it's unique in the sense it's opened to anyone who wants to contribute or don't want to start a similar
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project from scratch.
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As this is my first android app and Im still learning the OpenGL 2.0 language, it is highly probable that there are bugs;
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but I will try to continue improving the app and adding more features. So please send me your comments, suggestions or
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As this is my first android app and Im still learning the OpenGL 2.0 language, it is highly probable that there are bugs;
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but I will try to continue improving the app and adding more features. So please send me your comments, suggestions or
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complains to [email protected].
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The app comes with some included 3D models that were taken for free from Internet (http://www.turbosquid.com).
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==========
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* Choose different texture
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* Many more...
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* Many more...
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Future
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======
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* Integrate app with assimp library to load more file formats (http://www.assimp.org/)
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* Integrate app with assimp library to load more file formats (http://www.assimp.org/)
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Features
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- colors
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- lighting
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- display of normals
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- display of bounding box
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- display of bounding box
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- scaling, rotation
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- object selection
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- touch support!
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- tap to select object
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- tap to select object
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- drag to move camera
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- rotate to rotate camera
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- pinch & spread to zoom in/out the camera
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- moving of objects (not yet!)
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- primitive collision detection (not yet!)
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- primitive collision detection (not yet!)
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- animation of sprites (not yet!)
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Try it
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======
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1. Install app from google play https://play.google.com/store/apps/details?id=org.andresoviedo.dddmodel
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1. Or download the apk to your device and install it https://github.com/andresoviedo/android-3DModel/raw/master/android-3DModel.apk
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1. Or clone source, compile project from your android IDE, connect your android device and run application
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1. Play Store: https://play.google.com/store/apps/details?id=org.andresoviedo.dddmodel
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1. APK: [app-debug.apk](app/build/outputs/apk/app-debug.apk)
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1. Gradle: clone the repository, compile with gradle and install with adb
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2. Open the application. You should see a menu. From there you can load some demos or load your own model
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3. Once the scenario is loaded, pinch and rotate to see the 3D scene from another perspective.
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3. Once the scenario is loaded, pinch and rotate to see the 3D scene from another perspective.
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Screenshot
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==========
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![Screenshot1](https://raw.github.com/andresoviedo/android-3D-model-viewer/master/screenshots/screenshot1.png)
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![Screenshot2](https://raw.github.com/andresoviedo/android-3D-model-viewer/master/screenshots/screenshot2.png)
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![Screenshot3](https://raw.github.com/andresoviedo/android-3D-model-viewer/master/screenshots/screenshot3.png)
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![Screenshot4](https://raw.github.com/andresoviedo/android-3D-model-viewer/master/screenshots/screenshot4.png)
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![Screenshot5](https://raw.github.com/andresoviedo/android-3D-model-viewer/master/screenshots/screenshot5.png)
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![Screenshot6](https://raw.github.com/andresoviedo/android-3D-model-viewer/master/screenshots/screenshot6.png)
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![Screenshot7](https://raw.github.com/andresoviedo/android-3D-model-viewer/master/screenshots/screenshot7.png)
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![Screenshot1](screenshots/screenshot1.png)
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![Screenshot2](screenshots/screenshot2.png)
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![Screenshot3](screenshots/screenshot3.png)
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![Screenshot4](screenshots/screenshot4.png)
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![Screenshot5](screenshots/screenshot5.png)
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![Screenshot6](screenshots/screenshot6.png)
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![Screenshot7](screenshots/screenshot7.png)
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Tests
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=====
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- Tested on Alcatel Flash Plus 2 (android 6)
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- Tested on Nexus 7 3G 2012 (android 4.4.2)
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- Tested on BQ Aquaris 5 (android 4.2.1)
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- Tested on Samsung GT-S5280 (android 4.1.2)
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Build
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=====
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export ANDROID_HOME=/home/$USER/Android/Sdk
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./gradlew assembleDebug
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adb install -r app/build/outputs/apk/app-debug.apk
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adb shell am start -n org.andresoviedo.dddmodel/org.andresoviedo.app.model3D.MainActivity
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Final Notes
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===========
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(f) fixed, (i) improved, (n) new feature
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- 2.0.0 (27/02/2017)
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- (f) Fixed loading external files issue #6
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- (i) Project moved to gradle
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- 1.2.0 (06/04/2016)
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- (n) Implemented selection of objects
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app/build.gradle

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apply plugin: 'com.android.application'
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android {
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compileSdkVersion 19
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buildToolsVersion "25.0.2"
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defaultConfig {
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applicationId "org.andresoviedo.dddmodel"
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minSdkVersion 8
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targetSdkVersion 19
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt'
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}
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}
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}
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dependencies {
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compile 'com.android.support:support-v4:19.1.0'
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compile 'commons-io:commons-io:2.5'
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compile 'org.apache.commons:commons-lang3:3.5'
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}

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