@@ -11,9 +11,10 @@ The purpose of this application is to learn and share how to draw using OpenGL l
1111https://en.wikipedia.org/wiki/Wavefront_.obj_file
1212
1313
14- News (10 /04/2017)
14+ News (16 /04/2017)
1515=================
1616
17+ * Fixed #16 : Toogle point drawing + several improvements
1718* Fixed #15 : Toggle rotating light + fixed wireframe colors
1819* Fixed #14 : Camera movement improved
1920* Fixed #13 : Fixed parsing of vertices
@@ -62,14 +63,15 @@ Features
6263
6364 - OpenGL ES 2.0 API
6465 - OBJ format supported (wavefront)
65- - textures
66+ - calculation of normals
67+ - transformations: scaling, rotation, translation
6668 - colors
69+ - textures
6770 - lighting
68- - display of normals
69- - display of bounding box
70- - scaling, rotation
71+ - wireframe & points mode
72+ - bounding box drawing
7173 - object selection
72- - touch support!
74+ - camera support!
7375 - tap to select object
7476 - drag to move camera
7577 - rotate with 2 fingers to rotate camera
@@ -126,6 +128,15 @@ ChangeLog
126128
127129(f) fixed, (i) improved, (n) new feature
128130
131+ - 1.2.10 (16/04/2017)
132+ - (f) #16 : Immersive mode is now configurable in the ModelActivity Intent: b.putString("immersiveMode", "false");
133+ - (f) #16 : Background color configurable in the ModelActivity Intent: b.putString("backgroundColor", "0 0 0 1");
134+ - (f) #16 : Fixed vertex normals generation (vertices were missing)
135+ - (f) #16 : Scaling is now implemented in the ModelView Matrix with Object3DData.setScale(float[ ] )
136+ - (f) #16 : Wireframe generation is now using the source data
137+ - (n) #16 : Implemented Point Drawing, like wireframe mode but only the points are drawn
138+ - (f) #16 : Removed trailing slash from parameter "assetDir"
139+ - (f) #16 : Access to ByteBuffers made absolute so there are thread safe (future fixes need this)
129140
130141- 1.2.9 (11/04/2017)
131142 - (f) #15 : Toggle rotating light
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