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| 1 | +// |
| 2 | +// DynamicIslandProgressIndicator.swift |
| 3 | +// DynamicIslandUtilities |
| 4 | +// |
| 5 | +// Created by Suyash Srijan on 18/09/2022. |
| 6 | +// |
| 7 | + |
| 8 | +import UIKit |
| 9 | + |
| 10 | +final class DynamicIslandProgressIndicatorImplementation: UIView { |
| 11 | + private let tailLayer: CAShapeLayer = CAShapeLayer() |
| 12 | + private let partialTailLayer: CAShapeLayer = CAShapeLayer() |
| 13 | + private var currentContext: UIWindow! |
| 14 | + |
| 15 | + private enum State { |
| 16 | + case ready |
| 17 | + case animating |
| 18 | + } |
| 19 | + |
| 20 | + private var state: State = .ready |
| 21 | + |
| 22 | + private var isProgressIndicatorHidden: Bool { |
| 23 | + return tailLayer.isHidden && partialTailLayer.isHidden |
| 24 | + } |
| 25 | + |
| 26 | + @Clamped(between: 0...100) var progress: Double { |
| 27 | + didSet { |
| 28 | + requiresIndeterminateProgress(equalTo: false) |
| 29 | + if isProgressIndicatorHidden { |
| 30 | + requiresState(equalTo: .ready) |
| 31 | + showProgressIndicator() |
| 32 | + state = .animating |
| 33 | + } |
| 34 | + tailLayer.strokeEnd = progress / 100 |
| 35 | + } |
| 36 | + } |
| 37 | + |
| 38 | + var progressColor: UIColor = .red { |
| 39 | + didSet { |
| 40 | + tailLayer.strokeColor = progressColor.cgColor |
| 41 | + partialTailLayer.strokeColor = progressColor.cgColor |
| 42 | + } |
| 43 | + } |
| 44 | + |
| 45 | + var isProgressIndeterminate = true { |
| 46 | + didSet { |
| 47 | + resetProgressIndicator() |
| 48 | + } |
| 49 | + } |
| 50 | + |
| 51 | + func add(toContext context: UIWindow) { |
| 52 | + requiresState(equalTo: .ready) |
| 53 | + currentContext = context |
| 54 | + createAndAddDynamicIslandBorderLayers() |
| 55 | + currentContext.addSubview(self) |
| 56 | + currentContext.bringSubviewToFront(self) |
| 57 | + } |
| 58 | + |
| 59 | + func changeContext(to newContext: UIWindow) { |
| 60 | + requiresState(equalTo: .ready) |
| 61 | + removeIndicator() |
| 62 | + add(toContext: newContext) |
| 63 | + } |
| 64 | + |
| 65 | + |
| 66 | + func showIndeterminateProgressAnimation() { |
| 67 | + requiresIndeterminateProgress(equalTo: true) |
| 68 | + requiresState(equalTo: .ready) |
| 69 | + |
| 70 | + resetProgressIndicator() |
| 71 | + showProgressIndicator() |
| 72 | + tailLayer.add(mainTailAnimation(), forKey: nil) |
| 73 | + partialTailLayer.add(partialTailAnimation(), forKey: nil) |
| 74 | + state = .animating |
| 75 | + } |
| 76 | + |
| 77 | + func hideProgressIndicator() { |
| 78 | + tailLayer.isHidden = true |
| 79 | + partialTailLayer.isHidden = true |
| 80 | + resetProgressIndicator() |
| 81 | + state = .ready |
| 82 | + } |
| 83 | + |
| 84 | + fileprivate func showProgressIndicator() { |
| 85 | + tailLayer.isHidden = false |
| 86 | + partialTailLayer.isHidden = false |
| 87 | + } |
| 88 | + |
| 89 | + fileprivate func resetProgressIndicator() { |
| 90 | + tailLayer.removeAllAnimations() |
| 91 | + partialTailLayer.removeAllAnimations() |
| 92 | + tailLayer.strokeStart = 0 |
| 93 | + tailLayer.strokeEnd = 1 |
| 94 | + partialTailLayer.strokeStart = 0 |
| 95 | + partialTailLayer.strokeEnd = 0 |
| 96 | + } |
| 97 | + |
| 98 | + private func removeIndicator() { |
| 99 | + resetProgressIndicator() |
| 100 | + removeFromSuperview() |
| 101 | + tailLayer.removeFromSuperlayer() |
| 102 | + partialTailLayer.removeFromSuperlayer() |
| 103 | + currentContext = nil |
| 104 | + } |
| 105 | + |
| 106 | + private func requiresIndeterminateProgress(equalTo value: Bool) { |
| 107 | + precondition(isProgressIndeterminate == value, |
| 108 | + "isProgressIndeterminate must be set to '\(value)'!") |
| 109 | + } |
| 110 | + |
| 111 | + private func requiresState(equalTo value: State) { |
| 112 | + let message: String |
| 113 | + switch (value, state) { |
| 114 | + case (.ready, .animating): |
| 115 | + message = "Cannot show animation because progress indicator is already animating!" |
| 116 | + // Handle other cases here if we require them. |
| 117 | + default: |
| 118 | + message = "" |
| 119 | + } |
| 120 | + precondition(state == value, message) |
| 121 | + } |
| 122 | + |
| 123 | + private func createAndAddDynamicIslandBorderLayers() { |
| 124 | + let dynamicIslandPath = UIBezierPath(roundedRect: DynamicIsland.rect, |
| 125 | + byRoundingCorners: [.allCorners], |
| 126 | + cornerRadii: CGSize(width: DynamicIsland.cornerRadius, |
| 127 | + height: DynamicIsland.cornerRadius)) |
| 128 | + |
| 129 | + tailLayer.path = dynamicIslandPath.cgPath |
| 130 | + partialTailLayer.path = dynamicIslandPath.cgPath |
| 131 | + |
| 132 | + if #available(iOS 16.0, *) { |
| 133 | + tailLayer.cornerCurve = .continuous |
| 134 | + } |
| 135 | + tailLayer.lineCap = .round |
| 136 | + tailLayer.fillRule = .evenOdd |
| 137 | + tailLayer.strokeColor = progressColor.cgColor |
| 138 | + tailLayer.strokeStart = 0 |
| 139 | + tailLayer.strokeEnd = 1 |
| 140 | + tailLayer.lineWidth = 5 |
| 141 | + |
| 142 | + if #available(iOS 16.0, *) { |
| 143 | + partialTailLayer.cornerCurve = .continuous |
| 144 | + } |
| 145 | + partialTailLayer.lineCap = .round |
| 146 | + partialTailLayer.fillRule = .evenOdd |
| 147 | + partialTailLayer.strokeColor = progressColor.cgColor |
| 148 | + partialTailLayer.strokeStart = 0 |
| 149 | + partialTailLayer.strokeEnd = 0 |
| 150 | + partialTailLayer.lineWidth = 5 |
| 151 | + partialTailLayer.fillColor = UIColor.clear.cgColor |
| 152 | + |
| 153 | + layer.addSublayer(tailLayer) |
| 154 | + layer.addSublayer(partialTailLayer) |
| 155 | + } |
| 156 | + |
| 157 | + private func mainTailAnimation() -> CAAnimationGroup { |
| 158 | + let animationStart = CAKeyframeAnimation(keyPath: #keyPath(CAShapeLayer.strokeStart)) |
| 159 | + animationStart.values = [0, 0, 0.75] |
| 160 | + animationStart.keyTimes = [0, 0.25, 1] |
| 161 | + animationStart.duration = 2 |
| 162 | + |
| 163 | + let animationEnd = CAKeyframeAnimation(keyPath: #keyPath(CAShapeLayer.strokeEnd)) |
| 164 | + animationEnd.values = [0, 0.25, 1] |
| 165 | + animationEnd.keyTimes = [0, 0.25, 1] |
| 166 | + animationEnd.duration = 2 |
| 167 | + |
| 168 | + let group = CAAnimationGroup() |
| 169 | + group.duration = 2 |
| 170 | + group.repeatCount = .infinity |
| 171 | + group.animations = [animationStart, animationEnd] |
| 172 | + return group |
| 173 | + } |
| 174 | + |
| 175 | + private func partialTailAnimation() -> CAAnimationGroup { |
| 176 | + let animationStart = CABasicAnimation(keyPath: #keyPath(CAShapeLayer.strokeStart)) |
| 177 | + animationStart.fromValue = 0.75 |
| 178 | + animationStart.toValue = 1 |
| 179 | + animationStart.duration = 0.5 |
| 180 | + |
| 181 | + let animationEnd = CABasicAnimation(keyPath: #keyPath(CAShapeLayer.strokeEnd)) |
| 182 | + animationEnd.fromValue = 1 |
| 183 | + animationEnd.toValue = 1 |
| 184 | + animationEnd.duration = 0.5 |
| 185 | + |
| 186 | + let group = CAAnimationGroup() |
| 187 | + group.duration = 2 |
| 188 | + group.repeatCount = .infinity |
| 189 | + group.animations = [animationStart, animationEnd] |
| 190 | + return group |
| 191 | + } |
| 192 | +} |
| 193 | + |
| 194 | +/// A property wrapper that clamps a value between a specified range. |
| 195 | +@propertyWrapper |
| 196 | +struct Clamped<Value: Comparable> { |
| 197 | + private var value: Value |
| 198 | + private let range: ClosedRange<Value> |
| 199 | + |
| 200 | + init(between range: ClosedRange<Value>) { |
| 201 | + self.value = range.lowerBound |
| 202 | + self.range = range |
| 203 | + } |
| 204 | + |
| 205 | + var wrappedValue: Value { |
| 206 | + get { value } |
| 207 | + set { value = min(max(range.lowerBound, newValue), range.upperBound) } |
| 208 | + } |
| 209 | +} |
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