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HandcuffManager.gd
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class_name HandcuffManager extends Node
@export var dealerAI : DealerIntelligence
@export var roundManager : RoundManager
@export var camera : CameraManager
@export var animator_handcuffsPlayer : AnimationPlayer
@export var handcuffs_player : Node3D
var previousSocket
func AttachHandCuffs():
animator_handcuffsPlayer.play("RESET")
await get_tree().create_timer(.1, false).timeout
handcuffs_player.visible = true
func CheckPlayerHandCuffs(lerpingToPrevious : bool):
previousSocket = camera.activeSocket
camera.BeginLerp("check handcuffs")
await get_tree().create_timer(.6, false).timeout
animator_handcuffsPlayer.play("check handcuffs")
await get_tree().create_timer(.8, false).timeout
if (lerpingToPrevious): camera.BeginLerp(previousSocket)
func BreakPlayerHandCuffs(lerpingToPrevious : bool):
previousSocket = camera.activeSocket
camera.BeginLerp("check handcuffs")
await get_tree().create_timer(.6, false).timeout
animator_handcuffsPlayer.play("player break handcuffs")
await get_tree().create_timer(.8, false).timeout
if (lerpingToPrevious): camera.BeginLerp(previousSocket)
func CheckPlayerHandCuffs_Animation():
previousSocket = camera.activeSocket
camera.BeginLerp("check handcuffs")
await get_tree().create_timer(.6, false).timeout
animator_handcuffsPlayer.play("check handcuffs")
await get_tree().create_timer(.8, false).timeout
camera.BeginLerp(previousSocket)
func RemoveAllCuffsRoutine():
if (roundManager.dealerCuffed):
camera.BeginLerp("enemy cuffs close")
await get_tree().create_timer(.3, false).timeout
dealerAI.animator_dealerHands.play("dealer break cuffs")
dealerAI.speaker_breakHandcuffs.play()
dealerAI.dealerAboutToBreakFree = false
roundManager.dealerCuffed = false
await get_tree().create_timer(.47, false).timeout
if (roundManager.playerCuffed):
camera.BeginLerp("check handcuffs")
await get_tree().create_timer(.6, false).timeout
animator_handcuffsPlayer.play("player break handcuffs")
roundManager.playerCuffed = false
roundManager.playerAboutToBreakFree = false
await get_tree().create_timer(.8, false).timeout
pass