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SignatureManager.gd
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class_name Signature extends Node
@export var roundManager : RoundManager
@export var parent_shotgun : Node3D
@export var parent_waiver : Node3D
@export var parent_separateWaiver : Node3D
@export var parent_signatureMachineMainParent : Node3D
@export var intrbranch_waiver : InteractionBranch
@export var cursor : CursorManager
@export var anim_waiver : AnimationPlayer
@export var intbranches : Array[InteractionBranch]
@export var marker : Label3D
@export var letterArray : Array[Label3D]
@export var ledArray : Array[GeometryInstance3D]
@export var posArray_marker : Array[Vector3]
@export var letterArray_signature_joined : Array[Label3D]
@export var letterArray_signature_separate : Array[Label3D]
@export var speaker_bootup : AudioStreamPlayer2D
@export var speaker_shutdown : AudioStreamPlayer2D
@export var speaker_keypress : AudioStreamPlayer2D
@export var speaker_punch : AudioStreamPlayer2D
@export var btn_waiver : Control
@export var btnParent_signature : Control
@export var btn_signature_a : Control
@export var controller : ControllerManager
var fullstring = ""
var lettercount = 0
var origpos_shotgun
var markerIndex = 0
var blinking = false
func _ready():
for l in letterArray_signature_joined: l.text = ""
for l in letterArray_signature_separate: l.text = ""
parent_signatureMachineMainParent.visible = false
await get_tree().create_timer(2, false).timeout
if (roundManager.playerData.hasSignedWaiver == false): SetupWaiver()
func BlinkMarker():
while(blinking):
marker.modulate.a = 0
await get_tree().create_timer(.3, false).timeout
marker.modulate.a = 1
await get_tree().create_timer(.3, false).timeout
pass
pass
func SetupWaiver():
origpos_shotgun = parent_shotgun.transform.origin
parent_shotgun.transform.origin = Vector3(-1.738, -5, -0.041)
parent_waiver.transform.origin = Vector3(-29.613, -35.341, -6.696)
func AwaitPickup():
await get_tree().create_timer(.6, false).timeout
cursor.SetCursor(true, true)
intrbranch_waiver.interactionAllowed = true
btn_waiver.visible = true
if (cursor.controller_active): btn_waiver.grab_focus()
controller.previousFocus = btn_waiver
func PickUpWaiver():
speaker_bootup.play()
parent_signatureMachineMainParent.visible = true
intrbranch_waiver.interactionAllowed = false
btn_waiver.visible = false
cursor.SetCursor(false, false)
anim_waiver.play("pickup waiver")
for letter in letterArray: letter.text = ""
UpdateMarkerPosition()
UpdateLEDArray()
blinking = true
BlinkMarker()
await get_tree().create_timer(2.77, false).timeout #.9 anim speed
for intbr in intbranches : intbr.interactionAllowed = true
cursor.SetCursor(true, true)
btnParent_signature.visible = true
if (cursor.controller_active): btn_signature_a.grab_focus()
controller.previousFocus = btn_signature_a
func GetInput(letterAlias : String, specialAlias : String):
speaker_keypress.pitch_scale = randf_range(.95, 1)
speaker_keypress.play()
var input
if (letterAlias != ""): input = letterAlias
else: input = specialAlias
if (input != "backspace" && input != "enter"):
Input_Letter(input)
else: if (input == "enter"):
Input_Enter()
else: if (input == "backspace"):
Input_Backspace()
func Input_Letter(alias : String):
if (markerIndex != 6):
if (letterArray[markerIndex].text == ""): letterArray[markerIndex].text = alias
if (markerIndex != 6): markerIndex += 1
UpdateMarkerPosition()
UpdateLEDArray()
pass
@export var ach : Achievement
func Input_Enter():
var chararray = []
fullstring = ""
for letter in letterArray:
if (letter.text != ""):
chararray.append(letter.text)
for l in chararray: fullstring += l
lettercount = chararray.size()
if (fullstring == ""): return
if (fullstring == "dealer"): return
if (fullstring == "god"):
ach.UnlockAchievement("ach11")
return
if (fullstring != ""):
for br in intbranches:
var el = br.get_parent().get_child(2)
br.interactionAllowed = false
el.set_collision_layer_value(1, false)
el.set_collision_mask_value(1, false)
cursor.SetCursor(false, false)
btnParent_signature.visible = false
await get_tree().create_timer(.25, false).timeout
for i in range(lettercount):
letterArray_signature_joined[i].text = chararray[i].to_upper()
letterArray_signature_separate[i].text = chararray[i].to_upper()
ledArray[i].visible = false
await get_tree().create_timer(.17, false).timeout
speaker_punch.pitch_scale = randf_range(.95, 1)
speaker_punch.play()
roundManager.counting = true
await get_tree().create_timer(.17, false).timeout
parent_shotgun.transform.origin = origpos_shotgun
anim_waiver.play("put away waiver")
speaker_bootup.stop()
speaker_shutdown.play()
roundManager.playerData.playername = " " + fullstring
roundManager.playerData.hasSignedWaiver = true
ReturnToMainBatch()
await get_tree().create_timer(1.72, false).timeout
parent_signatureMachineMainParent.visible = false
parent_separateWaiver.visible = false
await get_tree().create_timer(.4, false).timeout
parent_waiver.queue_free()
func ReturnToMainBatch():
await get_tree().create_timer(1.27, false).timeout
roundManager.enteringFromWaiver = true
roundManager.MainBatchSetup(false)
func Input_Backspace():
if (markerIndex != 6 && markerIndex != 0): letterArray[markerIndex - 1].text = ""
if (markerIndex == 6): letterArray[markerIndex - 1].text = ""
if (markerIndex != 0): markerIndex -= 1
UpdateMarkerPosition()
UpdateLEDArray()
pass
func UpdateMarkerPosition():
if(markerIndex != 6): marker.transform.origin = posArray_marker[markerIndex]
if (markerIndex == 5 && letterArray[markerIndex].text != ""): marker.visible = false
else: if (markerIndex == 6): marker.visible = false
else: marker.visible = true
func UpdateLEDArray():
for i in range(ledArray.size()):
if letterArray[i].text != "":
ledArray[i].transparency = 0
else:
ledArray[i].transparency = 1