Build MobileGL for iOS #10
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| name: Build MobileGL for iOS | |
| on: | |
| workflow_dispatch: | |
| push: | |
| branches: [dev] | |
| jobs: | |
| build-ios: | |
| name: Build static lib (iOS arm64) | |
| runs-on: macos-15 | |
| steps: | |
| - name: Checkout | |
| uses: actions/checkout@v4 | |
| with: | |
| submodules: recursive | |
| - name: Install Ninja | |
| run: brew install ninja | |
| - name: Init glslang SPIRV-Tools sources | |
| run: | | |
| cd 3rdparty/glslang | |
| python3 update_glslang_sources.py | |
| - name: Configure CMake for iOS | |
| run: | | |
| cmake -S . -B build-ios \ | |
| -G Ninja \ | |
| -DCMAKE_SYSTEM_NAME=iOS \ | |
| -DCMAKE_OSX_ARCHITECTURES=arm64 \ | |
| -DCMAKE_OSX_DEPLOYMENT_TARGET=16.0 \ | |
| -DCMAKE_C_COMPILER=clang \ | |
| -DCMAKE_CXX_COMPILER=clang++ \ | |
| -DCMAKE_BUILD_TYPE=Release \ | |
| -DMOBILEGL_BUILD_TEST=OFF \ | |
| -DMOBILEGL_BUILD_BENCHMARK=OFF \ | |
| -DMOBILEGL_FORCE_RELEASE_OPT=ON \ | |
| -DMOBILEGL_ENABLE_TRACY=OFF \ | |
| -DBUILD_SHARED_LIBS=OFF \ | |
| -DENABLE_OPT=OFF | |
| - name: Build | |
| run: cmake --build build-ios --config Release --parallel | |
| - name: Collect output | |
| run: | | |
| mkdir -p dist/lib dist/include | |
| # Static lib | |
| find build-ios -name "libMobileGL_s.a" -exec cp {} dist/lib/ \; | |
| # Headers | |
| cp -r include/ dist/include/ | |
| # Package | |
| cd dist | |
| zip -r ../MobileGL-iOS-arm64.zip . | |
| - name: Upload artifact | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: MobileGL-iOS-arm64 | |
| path: MobileGL-iOS-arm64.zip | |
| - name: Create Release | |
| if: github.ref == 'refs/heads/dev' | |
| uses: softprops/action-gh-release@v2 | |
| with: | |
| tag_name: build-${{ github.run_number }} | |
| name: iOS Build ${{ github.run_number }} | |
| files: MobileGL-iOS-arm64.zip | |
| generate_release_notes: false | |
| env: | |
| GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} |