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Copy file name to clipboardExpand all lines: docs/ESCALATION_GUIDELINES.md
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@@ -6,18 +6,18 @@ and Peacock escalations.
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The guidelines:
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-Use localised strings for anything that isn't automatically localised by the game.
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-Try not to "re-localise" strings that are already in the game and available to us e.g. "No Disguise Change"
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-Try to "group" objectives together i.e. eliminations and retrieval objectives should be grouped separately (e.g. Target, Target, Target, Retrieval, Retrieval).
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-**Always** try to use `GroupObjectiveDisplayOrder` and keep objectives in the same order between levels (unless they've changed and need to be marked as new).
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-Use `IsNew` on any new objectives.
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-New objectives should be placed **before** old objectives in their groups.
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-The first level **should not** have any objectives marked as new.
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-Gamechangers **should always be placed to the right of main objectives**.
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-Try to have kill objectives first, before any other objectives.
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-Try to not put long strings for `BriefingName` this is so they show nicely in the tall tiles with scrolling/being truncated.
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-Don't use `LongBriefingText` unless it's absolutely required. It can be left out and it'll default to `BriefingText`.
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-Peacock escalations should be added **first** in locations **and in `EscalationCodenames.json`**.
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-If no conditions are included for a target, use the game to localise it (`UI_CONTRACT_GENERAL_OBJ_KILL`).
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-If conditions are included, include them in the HUD string and **LOCALISE IT**!
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-
-For `(Long)BriefingText`, try to use proper grammar (i.e. ending with a full stop).
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+
- Use localised strings for anything that isn't automatically localised by the game.
10
+
- Try not to "re-localise" strings that are already in the game and available to us e.g. "No Disguise Change"
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+
- Try to "group" objectives together i.e. eliminations and retrieval objectives should be grouped separately (e.g. Target, Target, Target, Retrieval, Retrieval).
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+
-**Always** try to use `GroupObjectiveDisplayOrder` and keep objectives in the same order between levels (unless they've changed and need to be marked as new).
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+
- Use `IsNew` on any new objectives.
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+
- New objectives should be placed **before** old objectives in their groups.
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+
- The first level **should not** have any objectives marked as new.
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+
- Gamechangers **should always be placed to the right of main objectives**.
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+
- Try to have kill objectives first, before any other objectives.
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+
- Try to not put long strings for `BriefingName` this is so they show nicely in the tall tiles with scrolling/being truncated.
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+
- Don't use `LongBriefingText` unless it's absolutely required. It can be left out and it'll default to `BriefingText`.
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+
- Peacock escalations should be added **first** in locations **and in `EscalationCodenames.json`**.
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+
- If no conditions are included for a target, use the game to localise it (`UI_CONTRACT_GENERAL_OBJ_KILL`).
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+
- If conditions are included, include them in the HUD string and **LOCALISE IT**!
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+
- For `(Long)BriefingText`, try to use proper grammar (i.e. ending with a full stop).
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