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This repository was archived by the owner on Jan 11, 2021. It is now read-only.

Matrix Uniform Buffer is updated every time in SpotLightShadow::BuildCommandBuffer() #1

@thestr4ng3r

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@thestr4ng3r

First of all, BuildCommandBuffer() does not necessarily seem the right place for this.

The UBO also only really has to be updated if the light's position, angle, etc. change.

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