float determinant2(mat2 m) {
return m[0 ][0 ] * m[1 ][1 ] - m[0 ][1 ] * m[1 ][0 ];
}
float determinant3(mat3 m) {
return m[0 ][0 ] * (m[2 ][2 ]* m[1 ][1 ] - m[1 ][2 ]* m[2 ][1 ])
+ m[0 ][1 ] * (m[1 ][2 ]* m[2 ][0 ] - m[2 ][2 ]* m[1 ][0 ])
+ m[0 ][2 ] * (m[2 ][1 ]* m[1 ][0 ] - m[1 ][1 ]* m[2 ][0 ]);
}
float determinant4(mat4 m) {
float b00 = m[0 ][0 ] * m[1 ][1 ] - m[0 ][1 ] * m[1 ][0 ],
b01 = m[0 ][0 ] * m[1 ][2 ] - m[0 ][2 ] * m[1 ][0 ],
b02 = m[0 ][0 ] * m[1 ][3 ] - m[0 ][3 ] * m[1 ][0 ],
b03 = m[0 ][1 ] * m[1 ][2 ] - m[0 ][2 ] * m[1 ][1 ],
b04 = m[0 ][1 ] * m[1 ][3 ] - m[0 ][3 ] * m[1 ][1 ],
b05 = m[0 ][2 ] * m[1 ][3 ] - m[0 ][3 ] * m[1 ][2 ],
b06 = m[2 ][0 ] * m[3 ][1 ] - m[2 ][1 ] * m[3 ][0 ],
b07 = m[2 ][0 ] * m[3 ][2 ] - m[2 ][2 ] * m[3 ][0 ],
b08 = m[2 ][0 ] * m[3 ][3 ] - m[2 ][3 ] * m[3 ][0 ],
b09 = m[2 ][1 ] * m[3 ][2 ] - m[2 ][2 ] * m[3 ][1 ],
b10 = m[2 ][1 ] * m[3 ][3 ] - m[2 ][3 ] * m[3 ][1 ],
b11 = m[2 ][2 ] * m[3 ][3 ] - m[2 ][3 ] * m[3 ][2 ];
return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
}
mat2 invert2(mat2 m) {
return mat2 (m[1 ][1 ], - m[0 ][1 ], - m[1 ][0 ], m[0 ][0 ])
/ (m[0 ][0 ] * m[1 ][1 ] - m[0 ][1 ] * m[1 ][0 ]);
}
mat3 invert3(mat3 m) {
float a00 = m[0 ][0 ], a01 = m[0 ][1 ], a02 = m[0 ][2 ];
float a10 = m[1 ][0 ], a11 = m[1 ][1 ], a12 = m[1 ][2 ];
float a20 = m[2 ][0 ], a21 = m[2 ][1 ], a22 = m[2 ][2 ];
float b01 = a22 * a11 - a12 * a21;
float b11 = - a22 * a10 + a12 * a20;
float b21 = a21 * a10 - a11 * a20;
float det = a00 * b01 + a01 * b11 + a02 * b21;
return mat3 (b01, (- a22 * a01 + a02 * a21), (a12 * a01 - a02 * a11),
b11, (a22 * a00 - a02 * a20), (- a12 * a00 + a02 * a10),
b21, (- a21 * a00 + a01 * a20), (a11 * a00 - a01 * a10)) / det;
}
mat4 invert4(mat4 m) {
float a00 = m[0 ][0 ], a01 = m[0 ][1 ], a02 = m[0 ][2 ], a03 = m[0 ][3 ],
a10 = m[1 ][0 ], a11 = m[1 ][1 ], a12 = m[1 ][2 ], a13 = m[1 ][3 ],
a20 = m[2 ][0 ], a21 = m[2 ][1 ], a22 = m[2 ][2 ], a23 = m[2 ][3 ],
a30 = m[3 ][0 ], a31 = m[3 ][1 ], a32 = m[3 ][2 ], a33 = m[3 ][3 ],
b00 = a00 * a11 - a01 * a10,
b01 = a00 * a12 - a02 * a10,
b02 = a00 * a13 - a03 * a10,
b03 = a01 * a12 - a02 * a11,
b04 = a01 * a13 - a03 * a11,
b05 = a02 * a13 - a03 * a12,
b06 = a20 * a31 - a21 * a30,
b07 = a20 * a32 - a22 * a30,
b08 = a20 * a33 - a23 * a30,
b09 = a21 * a32 - a22 * a31,
b10 = a21 * a33 - a23 * a31,
b11 = a22 * a33 - a23 * a32,
det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
return mat4 (a11 * b11 - a12 * b10 + a13 * b09,
a02 * b10 - a01 * b11 - a03 * b09,
a31 * b05 - a32 * b04 + a33 * b03,
a22 * b04 - a21 * b05 - a23 * b03,
a12 * b08 - a10 * b11 - a13 * b07,
a00 * b11 - a02 * b08 + a03 * b07,
a32 * b02 - a30 * b05 - a33 * b01,
a20 * b05 - a22 * b02 + a23 * b01,
a10 * b10 - a11 * b08 + a13 * b06,
a01 * b08 - a00 * b10 - a03 * b06,
a30 * b04 - a31 * b02 + a33 * b00,
a21 * b02 - a20 * b04 - a23 * b00,
a11 * b07 - a10 * b09 - a12 * b06,
a00 * b09 - a01 * b07 + a02 * b06,
a31 * b01 - a30 * b03 - a32 * b00,
a20 * b03 - a21 * b01 + a22 * b00) / det;
}
mat2 transpose2(mat2 m) {
return mat2 (m[0 ][0 ], m[1 ][0 ],
m[0 ][1 ], m[1 ][1 ]);
}
mat3 transpose3(mat3 m) {
return mat3 (m[0 ][0 ], m[1 ][0 ], m[2 ][0 ],
m[0 ][1 ], m[1 ][1 ], m[2 ][1 ],
m[0 ][2 ], m[1 ][2 ], m[2 ][2 ]);
}
mat4 transpose4(mat4 m) {
return mat4 (m[0 ][0 ], m[1 ][0 ], m[2 ][0 ], m[3 ][0 ],
m[0 ][1 ], m[1 ][1 ], m[2 ][1 ], m[3 ][1 ],
m[0 ][2 ], m[1 ][2 ], m[2 ][2 ], m[3 ][2 ],
m[0 ][3 ], m[1 ][3 ], m[2 ][3 ], m[3 ][3 ]);
}
Complete namespace definition
(ns thi.ng.glsl.matrix
(:require
[thi.ng.glsl.core :as glsl :include-macros true ]))
(glsl/defglsl determinant2
nil "
<<det2>>" )
(glsl/defglsl determinant3
nil "
<<det3>>" )
(glsl/defglsl determinant4
nil "
<<det4>>" )
(glsl/defglsl invert2
nil "
<<invert2>>" )
(glsl/defglsl invert3
nil "
<<invert3>>" )
(glsl/defglsl invert4
nil "
<<invert4>>" )
(glsl/defglsl transpose2
nil "
<<transpose2>>" )
(glsl/defglsl transpose3
nil "
<<transpose3>>" )
(glsl/defglsl transpose4
nil "
<<transpose4>>" )