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Matrix operations

Determinants

float determinant2(mat2 m) {
  return m[0][0] * m[1][1] - m[0][1] * m[1][0];
}
float determinant3(mat3 m) {
  return m[0][0] * (m[2][2]*m[1][1] - m[1][2]*m[2][1])
    + m[0][1] * (m[1][2]*m[2][0] - m[2][2]*m[1][0])
    + m[0][2] * (m[2][1]*m[1][0] - m[1][1]*m[2][0]);
}
float determinant4(mat4 m) {
  float b00 = m[0][0] * m[1][1] - m[0][1] * m[1][0],
    b01 = m[0][0] * m[1][2] - m[0][2] * m[1][0],
    b02 = m[0][0] * m[1][3] - m[0][3] * m[1][0],
    b03 = m[0][1] * m[1][2] - m[0][2] * m[1][1],
    b04 = m[0][1] * m[1][3] - m[0][3] * m[1][1],
    b05 = m[0][2] * m[1][3] - m[0][3] * m[1][2],
    b06 = m[2][0] * m[3][1] - m[2][1] * m[3][0],
    b07 = m[2][0] * m[3][2] - m[2][2] * m[3][0],
    b08 = m[2][0] * m[3][3] - m[2][3] * m[3][0],
    b09 = m[2][1] * m[3][2] - m[2][2] * m[3][1],
    b10 = m[2][1] * m[3][3] - m[2][3] * m[3][1],
    b11 = m[2][2] * m[3][3] - m[2][3] * m[3][2];
  return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
}

Inverse

mat2 invert2(mat2 m) {
  return mat2(m[1][1], -m[0][1], -m[1][0], m[0][0])
           / (m[0][0] * m[1][1] - m[0][1] * m[1][0]);
}
mat3 invert3(mat3 m) {
  float a00 = m[0][0], a01 = m[0][1], a02 = m[0][2];
  float a10 = m[1][0], a11 = m[1][1], a12 = m[1][2];
  float a20 = m[2][0], a21 = m[2][1], a22 = m[2][2];

  float b01 = a22 * a11 - a12 * a21;
  float b11 = -a22 * a10 + a12 * a20;
  float b21 = a21 * a10 - a11 * a20;

  float det = a00 * b01 + a01 * b11 + a02 * b21;

  return mat3(b01, (-a22 * a01 + a02 * a21), (a12 * a01 - a02 * a11),
              b11, (a22 * a00 - a02 * a20), (-a12 * a00 + a02 * a10),
              b21, (-a21 * a00 + a01 * a20), (a11 * a00 - a01 * a10)) / det;
}
mat4 invert4(mat4 m) {
  float a00 = m[0][0], a01 = m[0][1], a02 = m[0][2], a03 = m[0][3],
    a10 = m[1][0], a11 = m[1][1], a12 = m[1][2], a13 = m[1][3],
    a20 = m[2][0], a21 = m[2][1], a22 = m[2][2], a23 = m[2][3],
    a30 = m[3][0], a31 = m[3][1], a32 = m[3][2], a33 = m[3][3],

    b00 = a00 * a11 - a01 * a10,
    b01 = a00 * a12 - a02 * a10,
    b02 = a00 * a13 - a03 * a10,
    b03 = a01 * a12 - a02 * a11,
    b04 = a01 * a13 - a03 * a11,
    b05 = a02 * a13 - a03 * a12,
    b06 = a20 * a31 - a21 * a30,
    b07 = a20 * a32 - a22 * a30,
    b08 = a20 * a33 - a23 * a30,
    b09 = a21 * a32 - a22 * a31,
    b10 = a21 * a33 - a23 * a31,
    b11 = a22 * a33 - a23 * a32,

    det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;

  return mat4(a11 * b11 - a12 * b10 + a13 * b09,
              a02 * b10 - a01 * b11 - a03 * b09,
              a31 * b05 - a32 * b04 + a33 * b03,
              a22 * b04 - a21 * b05 - a23 * b03,
              a12 * b08 - a10 * b11 - a13 * b07,
              a00 * b11 - a02 * b08 + a03 * b07,
              a32 * b02 - a30 * b05 - a33 * b01,
              a20 * b05 - a22 * b02 + a23 * b01,
              a10 * b10 - a11 * b08 + a13 * b06,
              a01 * b08 - a00 * b10 - a03 * b06,
              a30 * b04 - a31 * b02 + a33 * b00,
              a21 * b02 - a20 * b04 - a23 * b00,
              a11 * b07 - a10 * b09 - a12 * b06,
              a00 * b09 - a01 * b07 + a02 * b06,
              a31 * b01 - a30 * b03 - a32 * b00,
              a20 * b03 - a21 * b01 + a22 * b00) / det;
}

Transpose

mat2 transpose2(mat2 m) {
  return mat2(m[0][0], m[1][0],
              m[0][1], m[1][1]);
}
mat3 transpose3(mat3 m) {
  return mat3(m[0][0], m[1][0], m[2][0],
              m[0][1], m[1][1], m[2][1],
              m[0][2], m[1][2], m[2][2]);
}
mat4 transpose4(mat4 m) {
  return mat4(m[0][0], m[1][0], m[2][0], m[3][0],
              m[0][1], m[1][1], m[2][1], m[3][1],
              m[0][2], m[1][2], m[2][2], m[3][2],
              m[0][3], m[1][3], m[2][3], m[3][3]);
}

Complete namespace definition

(ns thi.ng.glsl.matrix
  (:require
   [thi.ng.glsl.core :as glsl :include-macros true]))

(glsl/defglsl determinant2
  nil "
<<det2>>")

(glsl/defglsl determinant3
  nil "
<<det3>>")

(glsl/defglsl determinant4
  nil "
<<det4>>")

(glsl/defglsl invert2
  nil "
<<invert2>>")

(glsl/defglsl invert3
  nil "
<<invert3>>")

(glsl/defglsl invert4
  nil "
<<invert4>>")

(glsl/defglsl transpose2
  nil "
<<transpose2>>")

(glsl/defglsl transpose3
  nil "
<<transpose3>>")

(glsl/defglsl transpose4
  nil "
<<transpose4>>")