Skip to content

FFBUseForceLimiter - Not working when using IRFFB #7

@Keno1109

Description

@Keno1109

Was testing with Porsche Cup today and while tuning my IRFFB settings, i lost control and ended up in a wall. I run a DD2, and typically run fairly high FFB, but with iRacing's Force Limiter I don't need to take my hand's off the wheel during an impact. Well.... not the case with IRFFB running. The impact ripped the wheel out of my hand and injured my thumb. I DEFINITELY was not expecting that. This should be a high priority fix, and possibly a warning added to the Read Me until it's fixed. If I had known the force would not have been reduced during impact, I would have removed my hands from the wheel, as I do in some other sims. Unfortunately, I had to find this out the hard way, and I'm now injured. I will say that this version of IRFFB is the best I've felt, so well done with that, but disabling the force limiter on impacts is dangerous, and I wouldn't feel safe using IRFFB in a racing environment until the Force Limiter is working.

I'm using the V1.0 version, as I don't use Simhub, since I mostly race in VR. Thanks again for the great work, and I hope this issues can be fixed, as I was really enjoying the extra detail I was getting through the wheel, and the ease of adjustability.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions