Small, copy-paste workflows and templates for this engine repo. They do not ship game data; point GAME_BASE at your own base/ (or game-specific folder) when a step needs maps and VMs.
| Path | Purpose |
|---|---|
| engine/ | Local build and automated validation (smoke, ctest, production readiness). |
| renderer/ | Renderer regression and GAME_BASE environment template. |
| mods/ | Typical mod / fs_game layout and launch examples. |
| scripts/ | Pointers to in-repo script and UI samples under docs/samples/. |
| title-repo/ | Templates for a game repo: platform cert, telemetry, soak, submissions. |
| demo_game/ | Buildable config mod idtech3_demo.pk3 (+ optional helper) to toggle renderer cvars over a real base/. |
| demo_skeleton/ | Easiest demo run: ./scripts/run_demo.sh after adding game data to demo_skeleton/base/ (see README). |
See also:
- docs/QUICKSTART.md - install release binaries and game data.
- docs/MINIMAL_GAME_SHELL.md - smallest valid
base/+.pk3bootstrap. - docs/PRODUCTION_CERTIFICATION.md - tiered production bar.
- docs/samples/renderer_regression/README.md - visual regression pack.