Commit 155a308
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refactor(renderer): improve error handling and memory management in shader and vertex buffer creation
- Enhanced error handling in GL_CreateShaderProgram and GL_CreateVertexBuffer functions to ensure proper resource cleanup on allocation failures.
- Replaced nullptr with 0 for shader program and shader pointers to maintain consistency in memory management practices.
- Introduced error logging for failed memory allocations to aid in debugging and improve overall robustness of the rendering system.1 parent 81071d7 commit 155a308
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