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feat(vulkan): enhance device recovery and logging mechanisms
- Implemented additional logging for device recovery attempts and outcomes, providing clearer diagnostics during Vulkan rendering. - Updated the handling of device loss scenarios to ensure graceful recovery attempts and prevent application crashes. - Improved VRAM statistics management with bounds checking to prevent overflow and underflow issues during memory allocation and deallocation. - Added checks to skip pipeline creation and rendering operations when the device is lost, enhancing stability and performance.
1 parent cd41305 commit c0513e0

7 files changed

Lines changed: 245 additions & 68 deletions

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src/client/cl_scrn.c

Lines changed: 19 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -523,6 +523,13 @@ This will be called twice if rendering in stereo mode
523523
static void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
524524
qboolean uiFullscreen;
525525

526+
// Debug: Log when BeginFrame is called (first few times only)
527+
static int begin_frame_count = 0;
528+
if (begin_frame_count < 3 && com_developer && com_developer->integer) {
529+
Com_Printf("DEBUG: SCR_UpdateScreen calling re.BeginFrame (call #%d)\n", ++begin_frame_count);
530+
} else {
531+
begin_frame_count++;
532+
}
526533
re.BeginFrame( stereoFrame );
527534

528535
uiFullscreen = (uivm && VM_Call( uivm, 0, UI_IS_FULLSCREEN ));
@@ -640,7 +647,18 @@ void SCR_UpdateScreen( void ) {
640647
if ( !re_initialized || !re.GetConfig || !re.BeginFrame || !re.EndFrame ) {
641648
// Renderer not fully initialized yet or failed to initialize, skip rendering
642649
if ( !FS_StartupInProgress() && com_developer && com_developer->integer ) {
643-
Com_Printf( "DEBUG: SCR_UpdateScreen - renderer not ready, skipping\n" );
650+
Com_Printf( "DEBUG: SCR_UpdateScreen - renderer not ready (re_initialized=%d, GetConfig=%p, BeginFrame=%p, EndFrame=%p), skipping\n",
651+
re_initialized, (void*)re.GetConfig, (void*)re.BeginFrame, (void*)re.EndFrame );
652+
}
653+
// Even if renderer isn't ready, try calling BeginFrame once to trigger recovery if device is lost
654+
// This ensures recovery attempts happen even during initialization
655+
if ( re_initialized && re.BeginFrame ) {
656+
static int recovery_attempt_count = 0;
657+
if ( recovery_attempt_count < 3 ) {
658+
recovery_attempt_count++;
659+
Com_Printf( "DEBUG: SCR_UpdateScreen - attempting BeginFrame call for recovery (attempt %d)\n", recovery_attempt_count );
660+
re.BeginFrame( STEREO_CENTER );
661+
}
644662
}
645663
return;
646664
}

src/renderers/vulkan/tr_cmds.c

Lines changed: 58 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -409,38 +409,72 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
409409

410410
// Safety check: if Vulkan is not properly initialized, skip rendering to avoid crashes
411411
#ifdef USE_VULKAN
412-
if (!vk.active || vk.device == VK_NULL_HANDLE || vk.swapchain == VK_NULL_HANDLE || vk.cmd == NULL) {
413-
ri.Printf(PRINT_DEVELOPER, "Vulkan: Skipping frame - not fully initialized\n");
414-
return;
415-
}
412+
// Check for device lost FIRST, even if swapchain isn't ready - this allows recovery attempts
416413
// Skip rendering if device is lost (prevents video playback and all rendering)
417414
if (vk.device_lost) {
418415
// Only log once per second to avoid spam
419416
static int last_log_time = 0;
420-
static int last_recovery_attempt = 0;
417+
static int last_recovery_attempt = -1; // Initialize to -1 to trigger immediate first attempt
418+
static int frame_count = 0;
419+
frame_count++;
421420
int current_time = ri.Milliseconds();
421+
422+
// Log first few frames to confirm RE_BeginFrame is being called
423+
if (frame_count <= 3) {
424+
ri.Printf(PRINT_ALL, "Vulkan: RE_BeginFrame called with device_lost=true (frame %d, time=%d)\n", frame_count, current_time);
425+
}
426+
422427
if (current_time - last_log_time > 1000) {
423428
ri.Printf(PRINT_WARNING, "Vulkan: Device is lost - rendering disabled. Video playback will not work.\n");
424429
ri.Printf(PRINT_WARNING, "Vulkan: Try restarting the application or updating GPU drivers.\n");
425430
last_log_time = current_time;
426431
}
427432

428-
// Attempt device recovery every 5 seconds
429-
if (current_time - last_recovery_attempt > 5000) {
433+
// Attempt device recovery immediately on first call, then every 5 seconds
434+
// Use -1 as sentinel to ensure first attempt happens even if Milliseconds() returns 0
435+
if (last_recovery_attempt == -1 || current_time - last_recovery_attempt > 5000) {
430436
last_recovery_attempt = current_time;
431-
ri.Printf(PRINT_ALL, "Vulkan: Attempting device recovery...\n");
437+
ri.Printf(PRINT_ALL, "Vulkan: Attempting device recovery (frame %d, time=%d)...\n", frame_count, current_time);
432438

433439
// Test if device is responsive by trying to recreate swapchain
434-
if (vk.device != VK_NULL_HANDLE && vk.physical_device != VK_NULL_HANDLE && vk.swapchain != VK_NULL_HANDLE) {
440+
// Handle both cases: swapchain exists or needs to be created
441+
if (vk.device != VK_NULL_HANDLE && vk.physical_device != VK_NULL_HANDLE) {
435442
// Temporarily clear device_lost flag to allow swapchain operations
436443
qboolean was_device_lost = vk.device_lost;
437444
vk.device_lost = qfalse;
438445

439-
// Try recreating swapchain - this will fail if device is still lost
440-
ri.Printf(PRINT_ALL, "Vulkan: Attempting swapchain recreation to test device recovery...\n");
441-
vk_recreate_swapchain();
446+
// If swapchain doesn't exist, try to create it; otherwise recreate it
447+
VkResult swapchain_result = VK_SUCCESS;
448+
if (vk.swapchain == VK_NULL_HANDLE) {
449+
ri.Printf(PRINT_ALL, "Vulkan: Swapchain missing, attempting to create it for recovery...\n");
450+
// Try to create swapchain - this requires surface to exist
451+
if (vk.surface != VK_NULL_HANDLE) {
452+
// Use safe version that returns error code instead of calling ri.Error
453+
swapchain_result = vk_recreate_swapchain_safe();
454+
} else {
455+
ri.Printf(PRINT_WARNING, "Vulkan: Cannot create swapchain - surface not available. Will retry in 5 seconds.\n");
456+
vk.device_lost = was_device_lost; // Restore flag
457+
swapchain_result = VK_ERROR_SURFACE_LOST_KHR; // Mark as failed
458+
}
459+
} else {
460+
// Try recreating existing swapchain - this will fail if device is still lost
461+
ri.Printf(PRINT_ALL, "Vulkan: Attempting swapchain recreation to test device recovery...\n");
462+
swapchain_result = vk_recreate_swapchain_safe();
463+
}
464+
465+
// Handle swapchain recreation errors gracefully
466+
if (swapchain_result != VK_SUCCESS) {
467+
if (swapchain_result == VK_ERROR_OUT_OF_DEVICE_MEMORY) {
468+
ri.Printf(PRINT_WARNING, "Vulkan: Swapchain recreation failed - OUT_OF_DEVICE_MEMORY. GPU driver may need more time to recover. Will retry in 10 seconds.\n");
469+
// Increase retry interval for out-of-memory errors
470+
last_recovery_attempt = current_time - 5000; // Allow retry in 10 seconds instead of 5
471+
} else {
472+
ri.Printf(PRINT_WARNING, "Vulkan: Swapchain recreation failed: %s. Will retry in 5 seconds.\n", vk_result_string(swapchain_result));
473+
}
474+
vk.device_lost = was_device_lost; // Restore flag
475+
}
442476

443-
// Test if swapchain recreation succeeded by trying to acquire an image
477+
// Test if swapchain creation/recreation succeeded by trying to acquire an image
444478
if (qvkAcquireNextImageKHR && vk.swapchain != VK_NULL_HANDLE) {
445479
uint32_t test_index;
446480
VkResult test_result = qvkAcquireNextImageKHR(vk.device, vk.swapchain, 0,
@@ -460,14 +494,25 @@ void RE_BeginFrame( stereoFrame_t stereoFrame ) {
460494
ri.Printf(PRINT_WARNING, "Vulkan: Device recovery test failed (result: %d). Will retry in 5 seconds.\n", test_result);
461495
vk.device_lost = was_device_lost; // Restore previous state
462496
}
497+
} else if (vk.swapchain == VK_NULL_HANDLE) {
498+
ri.Printf(PRINT_WARNING, "Vulkan: Swapchain creation failed during recovery. Will retry in 5 seconds.\n");
499+
vk.device_lost = was_device_lost; // Restore flag
463500
} else {
464501
vk.device_lost = was_device_lost; // Restore previous state
465502
}
503+
} else {
504+
ri.Printf(PRINT_WARNING, "Vulkan: Cannot attempt recovery - device or physical device not available.\n");
466505
}
467506
}
468507

469508
return;
470509
}
510+
511+
// Now check if Vulkan is properly initialized (after handling device lost)
512+
if (!vk.active || vk.device == VK_NULL_HANDLE || vk.swapchain == VK_NULL_HANDLE || vk.cmd == NULL) {
513+
ri.Printf(PRINT_DEVELOPER, "Vulkan: Skipping frame - not fully initialized\n");
514+
return;
515+
}
471516
#endif
472517

473518
// Initialize frame ready flag

src/renderers/vulkan/tr_shader.c

Lines changed: 35 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -3565,6 +3565,19 @@ static shader_t *FinishShader( void ) {
35653565
write_debug_log("vulkan/tr_shader.c:FinishShader", "Processing shader", shader.name);
35663566
// #endregion
35673567

3568+
// Workaround: Skip problematic shaders that cause device lost
3569+
// These shaders trigger GPU driver crash during pipeline creation
3570+
if (!Q_stricmp(shader.name, "models/mapobjects/banner/q3banner04") ||
3571+
!Q_stricmp(shader.name, "models/mapobjects/banner/q3banner02")) {
3572+
ri.Printf(PRINT_WARNING, "Vulkan: Skipping problematic shader %s (known to cause device lost)\n", shader.name);
3573+
// Return a default shader instead
3574+
if (tr.defaultShader) {
3575+
return tr.defaultShader;
3576+
}
3577+
// If default shader not available, create a minimal shader
3578+
shader.numUnfoggedPasses = 0;
3579+
}
3580+
35683581
hasLightmapStage = qfalse;
35693582
vertexLightmap = qfalse;
35703583
colorBlend = qfalse;
@@ -4073,6 +4086,18 @@ static shader_t *FinishShader( void ) {
40734086
#endif
40744087
}
40754088

4089+
// Check if device is lost - skip pipeline creation if so
4090+
if (vk.device_lost) {
4091+
ri.Printf(PRINT_WARNING, "Vulkan: Device is lost, skipping pipeline creation for shader %s\n", shader.name);
4092+
// Set pipelines to NULL and continue - shader will use fallback
4093+
pStage->vk_pipeline[0] = VK_NULL_HANDLE;
4094+
pStage->vk_mirror_pipeline[0] = VK_NULL_HANDLE;
4095+
pStage->vk_pipeline_df = VK_NULL_HANDLE;
4096+
pStage->vk_mirror_pipeline_df = VK_NULL_HANDLE;
4097+
stage++; // Skip to next stage
4098+
continue;
4099+
}
4100+
40764101
// Vulkan pipeline creation is disabled due to memory corruption issues
40774102
// TEMPORARILY DISABLE EARLY RETURN TO TEST IF THIS CAUSES THE CRASH
40784103
// def.mirror = qfalse;
@@ -4125,9 +4150,19 @@ static shader_t *FinishShader( void ) {
41254150
ri.Printf(PRINT_WARNING, "Failed to create Vulkan depth fragment pipeline for shader stage\n");
41264151
// Don't fail, depth fragment pipeline is optional
41274152
}
4153+
// Check if device was lost during pipeline creation
4154+
if (vk.device_lost) {
4155+
ri.Printf(PRINT_WARNING, "Vulkan: Device lost during depth fragment pipeline creation for shader %s, skipping remaining pipeline creation\n", shader.name);
4156+
break; // Exit the stage loop
4157+
}
41284158
def.mirror = qtrue;
41294159
def.shader_type = TYPE_SINGLE_TEXTURE_DF;
41304160
pStage->vk_mirror_pipeline_df = vk_find_pipeline_ext( 0, &def, qfalse );
4161+
// Check if device was lost during mirror pipeline creation
4162+
if (vk.device_lost) {
4163+
ri.Printf(PRINT_WARNING, "Vulkan: Device lost during mirror depth fragment pipeline creation for shader %s, skipping remaining pipeline creation\n", shader.name);
4164+
break; // Exit the stage loop
4165+
}
41314166
ri.Printf(PRINT_ALL, "DEBUG: Depth fragment mirror pipeline call completed\n");
41324167
if (pStage->vk_mirror_pipeline_df == VK_NULL_HANDLE) {
41334168
ri.Printf(PRINT_WARNING, "Failed to create Vulkan mirror depth fragment pipeline for shader stage\n");

src/renderers/vulkan/vk.c

Lines changed: 39 additions & 22 deletions
Original file line numberDiff line numberDiff line change
@@ -950,14 +950,18 @@ void end_command_buffer(VkCommandBuffer command_buffer, const char *location)
950950
ri.Printf(PRINT_ERROR, "Vulkan: This may cause rendering artifacts or instability\n");
951951
ri.Printf(PRINT_ERROR, "Vulkan: Rendering disabled. Try restarting the application or updating GPU drivers.\n");
952952
ri.Printf(PRINT_ERROR, "Vulkan: Video playback may not work until device is recovered.\n");
953-
// Don't terminate - let vk_queue_wait_idle handle cleanup
953+
// Skip wait if device is lost - it will fail anyway
954+
return;
954955
} else {
955956
// For other errors, use the standard error handling
956957
VK_CHECK(submit_result);
957958
}
958959
}
959960

960-
vk_queue_wait_idle();
961+
// Only wait if device is not lost
962+
if (!vk.device_lost) {
963+
vk_queue_wait_idle();
964+
}
961965

962966
qvkFreeCommandBuffers( vk.device, vk.command_pool, 1, &command_buffer );
963967
}
@@ -6466,6 +6470,12 @@ static void push_attr( uint32_t location, uint32_t binding, VkFormat format )
64666470
VkPipeline create_pipeline( const Vk_Pipeline_Def *def, renderPass_t renderPassIndex, uint32_t def_index ) {
64676471
ri.Printf(PRINT_ALL, "DEBUG: create_pipeline index=%d pass=%d shader_type=%d\n", def_index, renderPassIndex, def->shader_type);
64686472

6473+
// Check if device is lost - skip pipeline creation
6474+
if (vk.device_lost) {
6475+
ri.Printf(PRINT_WARNING, "create_pipeline: Device is lost, skipping pipeline creation\n");
6476+
return VK_NULL_HANDLE;
6477+
}
6478+
64696479
// Temporarily skip TYPE_SINGLE_TEXTURE pipelines that cause SIGFPE
64706480
if (def->shader_type == TYPE_SINGLE_TEXTURE) {
64716481
ri.Printf(PRINT_WARNING, "create_pipeline: skipping TYPE_SINGLE_TEXTURE pipeline (known SIGFPE issue)\n");
@@ -9753,10 +9763,10 @@ void vk_shutdown( refShutdownCode_t code ) {
97539763
vk.active = qfalse;
97549764
vk.device = VK_NULL_HANDLE;
97559765
vk.swapchain = VK_NULL_HANDLE;
9756-
if (vulkan_lib) {
9757-
Sys_UnloadLibrary(vulkan_lib);
9758-
vulkan_lib = NULL;
9759-
}
9766+
// Don't unload library - it can cause "free(): invalid pointer" errors when library
9767+
// destructors try to clean up memory. The OS will handle cleanup on process exit.
9768+
ri.Printf(PRINT_ALL, "vk_shutdown: Keeping Vulkan library loaded (OS will clean up on exit)\n");
9769+
vulkan_lib = NULL; // Clear the pointer but don't actually unload
97609770
return;
97619771
}
97629772
ri.Printf( PRINT_ALL, "vk_shutdown( %i )\n", code );
@@ -9906,19 +9916,12 @@ void vk_shutdown( refShutdownCode_t code ) {
99069916
// Handle Vulkan library unloading carefully
99079917
// Note: Keeping the library loaded can prevent "free(): invalid pointer" errors
99089918
// during shutdown that occur when Vulkan libraries clean up memory during dlclose
9919+
// We never unload the library during shutdown to avoid these issues - the OS will clean it up on exit
99099920
if (vulkan_lib) {
9910-
ri.Printf(PRINT_ALL, "vk_shutdown: Vulkan library kept loaded to prevent cleanup issues\n");
9911-
9912-
// Only unload if we're doing a complete shutdown and library is valid
9913-
if (code == REF_DESTROY_WINDOW && vulkan_lib != (void*)-1) {
9914-
ri.Printf(PRINT_ALL, "vk_shutdown: Attempting safe library unload\n");
9915-
// Try unloading (Sys_UnloadLibrary returns void)
9916-
Sys_UnloadLibrary(vulkan_lib);
9917-
ri.Printf(PRINT_ALL, "vk_shutdown: Vulkan library unloaded\n");
9918-
vulkan_lib = NULL;
9919-
} else {
9920-
ri.Printf(PRINT_ALL, "vk_shutdown: Keeping Vulkan library loaded for safety\n");
9921-
}
9921+
ri.Printf(PRINT_ALL, "vk_shutdown: Keeping Vulkan library loaded (OS will clean up on exit)\n");
9922+
// Don't unload the library - it can cause "free(): invalid pointer" errors
9923+
// when library destructors try to clean up memory. The OS will handle cleanup on process exit.
9924+
vulkan_lib = NULL; // Clear the pointer but don't actually unload
99229925
}
99239926
}
99249927

@@ -10067,7 +10070,8 @@ void vk_queue_wait_idle( void ) {
1006710070
vk.device_lost = qtrue; // Mark device as lost
1006810071
ri.Printf(PRINT_ERROR, "Vulkan: Device lost during queue wait - GPU driver issue\n");
1006910072
ri.Printf(PRINT_ERROR, "Vulkan: This may cause rendering artifacts or instability\n");
10070-
// Don't terminate the engine for device lost
10073+
ri.Printf(PRINT_WARNING, "Vulkan: Will attempt recovery once game loop starts\n");
10074+
// Don't terminate the engine for device lost - allow initialization to continue
1007110075
return;
1007210076
} else {
1007310077
// For other errors, use the standard error handling
@@ -10573,16 +10577,21 @@ void vk_render_scene(const refdef_t *fd) {
1057310577
// Basic Vulkan Rendering Functions
1057410578
// ============================================================================
1057510579

10576-
void vk_recreate_swapchain(void) {
10580+
// Safe version that returns error code instead of calling ri.Error
10581+
VkResult vk_recreate_swapchain_safe(void) {
1057710582
ri.Printf(PRINT_ALL, "Vulkan: Recreating swapchain\n");
1057810583
// Ensure all device work is finished before destroying/recreating swapchain resources
1057910584
vk_wait_idle();
1058010585
// Destroy existing framebuffers and render passes tied to the old swapchain
1058110586
vk_destroy_framebuffers();
1058210587
// Destroy old swapchain resources via direct function (no bridge)
1058310588
vk_destroy_swapchain();
10584-
// Recreate swapchain with up-to-date surface format
10585-
vk_create_swapchain(vk.physical_device, vk.device, vk_surface, vk_present_format, &vk.swapchain, true);
10589+
// Recreate swapchain with up-to-date surface format (safe version that returns error)
10590+
VkResult result = vk_create_swapchain_safe(vk.physical_device, vk.device, vk_surface, vk_present_format, &vk.swapchain, true);
10591+
if (result != VK_SUCCESS) {
10592+
ri.Printf(PRINT_WARNING, "Vulkan: Failed to recreate swapchain: %s\n", vk_result_string(result));
10593+
return result;
10594+
}
1058610595
// Recreate framebuffers for the new swapchain images
1058710596
vk_create_framebuffers();
1058810597
ri.Printf(PRINT_ALL, "Vulkan: Swapchain recreated with %u images\n", vk.swapchain_image_count);
@@ -10592,6 +10601,14 @@ void vk_recreate_swapchain(void) {
1059210601
vk_init_render_profiler();
1059310602
ri.Printf(PRINT_ALL, "Vulkan: Render profiler reinitialized after swapchain recreation\n");
1059410603
}
10604+
return VK_SUCCESS;
10605+
}
10606+
10607+
void vk_recreate_swapchain(void) {
10608+
VkResult result = vk_recreate_swapchain_safe();
10609+
if (result != VK_SUCCESS) {
10610+
ri.Error(ERR_FATAL, "Vulkan: Failed to recreate swapchain: %s", vk_result_string(result));
10611+
}
1059510612
}
1059610613

1059710614
/*

src/renderers/vulkan/vk.h

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -252,7 +252,10 @@ extern PFN_vkCmdCopyImageToBuffer qvkCmdCopyImageToBuffer;
252252
if (err) { \
253253
const char* err_str = vk_result_string(err); \
254254
if (err == VK_ERROR_DEVICE_LOST) { \
255-
ri.Error(ERR_FATAL, "Vulkan device lost (%s) at %s:%d - This usually indicates a GPU driver or hardware issue. Try updating your graphics drivers.", err_str, __FILE__, __LINE__); \
255+
/* Handle device lost gracefully instead of fatal error */ \
256+
vk.device_lost = qtrue; \
257+
ri.Printf(PRINT_ERROR, "Vulkan: Device lost (%s) at %s:%d - GPU driver issue. Rendering may be disabled.\n", err_str, __FILE__, __LINE__); \
258+
ri.Printf(PRINT_ERROR, "Vulkan: Try restarting the application or updating GPU drivers.\n"); \
256259
} else { \
257260
ri.Error(ERR_FATAL, "Vulkan error %s (%d) at %s:%d", err_str, err, __FILE__, __LINE__); \
258261
} \
@@ -1477,6 +1480,7 @@ void vk_end_render_pass(void);
14771480
void vk_begin_frame(void);
14781481
void vk_end_frame(void);
14791482
void vk_recreate_swapchain(void);
1483+
VkResult vk_recreate_swapchain_safe(void); // Safe version that returns error code instead of calling ri.Error
14801484
void vk_destroy_swapchain(void);
14811485
void vk_bind_index(void);
14821486
void vk_bind_index_ext(uint32_t numIndexes, uint32_t* hitIndexes);

src/renderers/vulkan/vk_images.cpp

Lines changed: 1 addition & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -128,18 +128,12 @@ extern "C" void vk_destroy_image(image_t *image) {
128128
VkMemoryRequirements memory_requirements;
129129
qvkGetImageMemoryRequirements(vk.device, image->handle, &memory_requirements);
130130

131-
// Track GPU memory deallocation
131+
// Track GPU memory deallocation (this already updates VRAM statistics)
132132
vk_track_gpu_free(image->memory);
133133

134134
// Free the memory
135135
qvkFreeMemory(vk.device, image->memory, NULL);
136136
image->memory = VK_NULL_HANDLE;
137-
138-
// Update VRAM statistics
139-
vk.vram_stats.used_vram -= memory_requirements.size;
140-
vk.vram_stats.available_vram += memory_requirements.size;
141-
atomic_fetch_add_explicit(&vk.vram_stats.freed_allocations, 1, memory_order_relaxed);
142-
vk.vram_stats.memory_type_usage[memory_requirements.memoryTypeBits] -= memory_requirements.size;
143137
}
144138

145139
if (image->view != VK_NULL_HANDLE) {

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