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refactor(vulkan): drop USE_REVERSED_DEPTH dead branches
Vulkan always used reversed depth (vk.h defined USE_REVERSED_DEPTH
unconditionally). Remove the compile-time toggle and keep the active
path only in C, GLSL, and shader build script. Regenerate shader build
metadata after recompiling shaders.
Co-authored-by: Tim Fox <timfox@outlook.com>
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