Skip to content

iterate slices of the volume / load iterated slices into volume #9

@Jonathhhan

Description

@Jonathhhan

hi,
i iterate slices of the volume with a shader for a game of life app.
i loop the slices of the volume, which works well. the only thing is that it hangs for one frame at the end of the volume / loop.
perhaps because there is a background fbo for the last slice of the volume (actually the first and the last slice of the 3d texture is not shown)?

second question: is it possible to load the shader output back into the volume without passing the data to the cpu (with ofPixels)?
this is the uploading part of my code:

...
a.gameOfLifeFbo:beginFbo();
ofClear(0);
ofDrawRectangle(0, 0, a.volWidth, a.volHeight);
a.gameOfLifeFbo:endFbo();
a.gameOfLifeFbo:readToPixels(a.gameOfLifePixels);
a.gameOfLifeShader:endShader();
a.texture3d:loadVolumeData(a.gameOfLifePixels:getData(), a.volWidth, a.volHeight, 1, 0, 0, a.depthCounter);
a.gameOfLifePixels:clear();
...

kind regards, jonathan

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions