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Co-op reintroduction #6

@toarch7

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@toarch7

There have been some improvements to the overall multiplayer support, but nothing particularly promising so far.

It is debatable whether we should stick with the idea of deterministic lockstep, considering the target platform circumstances (that is, Android does not fully support fast synchronous networking, unless we want to go low-level I guess, if that's even possible)

The asynchronous networking implementation is still a viable option - however, pursuing that route would require more comprehensive changes to the codebase to facilitate networked game logic. At the very least, the game would need its own physics and animation handler code so that everything is not bound to the will of GameMaker.

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