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Interact with the V4L2 dss driver memory buffers #4

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@tonylo

A potential use case is that video frames may be rendered either through a hardware overlay or through the GPU and we do not know this destination ahead of time. One solution is to have the V4L2-dss driver perform the memory allocation and use those buffers with the V4L2-GFX driver if GPU rendering is requested.

Ideally memory allocation would be separate from either driver, but the V4L2 architecture doesn't currently appear to support this.

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