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Copy pathChocolateInventory.cs
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ChocolateInventory.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChocolateInventory : MonoBehaviour {
public List<BaseIngredient> ingredients = new List<BaseIngredient>();
public ChocolateInventoryDisplay chocolateInventoryDisplayPrefab;
public delegate void ChocolateInventoryDelegate(ChocolateInventory CInventory);
public static event ChocolateInventoryDelegate onChanged;
void Start () {
}
void Update () {
}
public void Display() {
ChocolateInventoryDisplay display = (ChocolateInventoryDisplay)Instantiate (chocolateInventoryDisplayPrefab);
display.Prime (this);
}
public void Add (BaseIngredient ingredient) {
if (ingredient == null) return;
ingredients.Add(ingredient);
if (onChanged != null)
onChanged.Invoke(this);
}
public void Remove (BaseIngredient ingredient) {
if (ingredient == null) return;
if (! ingredients.Contains (ingredient)) return;
ingredients.Remove(ingredient);
if (onChanged != null)
onChanged.Invoke (this);
}
}