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IngredientInventory.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IngredientInventory : MonoBehaviour {
public List<BaseIngredient> ingredients = new List<BaseIngredient>();
public IngredientInventoryDisplay ingredientInventoryDisplayPrefab;
public delegate void IngredientInventoryDelegate(IngredientInventory IInventory);
public static event IngredientInventoryDelegate onChanged;
void Start () {
}
void Update () {
}
public void Display() {
IngredientInventoryDisplay display = (IngredientInventoryDisplay)Instantiate (ingredientInventoryDisplayPrefab);
display.Prime (this);
}
public void Add (BaseIngredient ingredient) {
if (ingredient == null) return;
ingredients.Add(ingredient);
if (onChanged != null)
onChanged.Invoke(this);
}
public void Remove (BaseIngredient ingredient) {
if (ingredient == null) return;
if (! ingredients.Contains (ingredient)) return;
ingredients.Remove(ingredient);
if (onChanged != null)
onChanged.Invoke (this);
}
}