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After some tweaking ive stumbled into a problem :
ive made simple visual shader and gave it a TextureUniform called "Emission"
In godot python ive referenced the material with the shader and called
self.material.set_shader_param( "Emission", self.texture )
but im getting an error :
also when i do
print(self.material.get_shader())
it returns None, so im guessing either im making some cryptic mistake or there is a bug that does not allow the shader to be used.
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