|
1 | | -# Wink |
| 1 | +<p align="center"> |
| 2 | + <img src="winkr.png" width="650 max-width="90%" alt="Wink" /> |
| 3 | +</p> |
| 4 | + |
| 5 | +<p align="center"> |
| 6 | + <img src="https://img.shields.io/badge/Swift-5.2-orange.svg" /> |
| 7 | + <a href="http://makeapullrequest.com"> |
| 8 | + <img src="https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat-square" alt="PRs Welcome" /> |
| 9 | + </a> |
| 10 | + <a href="https://medium.com/@toupper"> |
| 11 | + <img src="https://img.shields.io/badge/[email protected]" alt="Medium: @toupper" /> |
| 12 | + </a> |
| 13 | +</p> |
| 14 | + |
| 15 | +Welcome to **Wink**! — A light reactive library written in Swift that makes easy the process of Face Expression Detection on IOS. It detects a default set of user face expressions using the TrueDepth camera of the iPhone, and notifies you on real time using Combine. |
| 16 | + |
| 17 | +## Features |
| 18 | + |
| 19 | +- [x] Most common face expressions detection out of the box |
| 20 | +- [x] Reactively notifies the current set of user expressions |
| 21 | +- [x] Easily extendable to detect more face expressions |
| 22 | +- [x] Easily fine-tunable to adjust the expressions acceptance coefficient |
| 23 | +- [x] No need to deal or import other frameworks than Wink and Combine. Forget about the cumbersome ARKit |
| 24 | + |
| 25 | +## Requirements |
| 26 | + |
| 27 | +- iOS 13.0+ |
| 28 | +- Xcode 12.0+ |
| 29 | +- Device with TrueDepth Camera |
| 30 | + |
| 31 | +## Installation |
| 32 | +#### Manually |
| 33 | +Since Wink is implemented within two files, you can simply drag and drop the sources dolder into your Xcode project. If however you want to use a dependency manager, I encourage you to use SPM: |
| 34 | + |
| 35 | + |
| 36 | +#### Swift Package Manager |
| 37 | + |
| 38 | +The [Swift Package Manager](https://swift.org/package-manager/) is a tool for automating the distribution of Swift code and is integrated into the `swift` compiler. It is in early development, but Wink does support its use on iOS. |
| 39 | + |
| 40 | +Once you have your Swift package set up, adding Wink as a dependency is as easy as adding it to the `dependencies` value of your `Package.swift`. |
| 41 | + |
| 42 | +```swift |
| 43 | +dependencies: [ |
| 44 | + .package(url: "https://github.com/toupper/Wink.git", .upToNextMajor(from: "0.1.0")) |
| 45 | +] |
| 46 | +``` |
| 47 | + |
| 48 | +- GIven the easiness of the integration with SPM, I do not support Carthage or CocoaPods at the moment. If you however need one of those, open an issue and I will take care of that. |
| 49 | + |
| 50 | +## Usage example |
| 51 | + |
| 52 | +### Detecting Face Expressions |
| 53 | + |
| 54 | +Wink performs the user face expressions detection within the ```FacialExpressionDetectorViewController``` class. This view controller will contain the camera view that analyzes the user face searching for their |
| 55 | +expressions. Therefore, if you want to start detecting expressions, you have to add this view controller to your hyerarchy, for instance through view controller containment, that is, adding it as a child: |
| 56 | + |
| 57 | +```swift |
| 58 | +import Wink |
| 59 | + |
| 60 | +let facialExpressionDetectorViewController = FacialExpressionDetectorViewController() |
| 61 | +addChild(facialExpressionDetectorViewController) |
| 62 | + |
| 63 | +view.addSubview(facialExpressionDetectorViewController.view) |
| 64 | +facialExpressionDetectorViewController.didMove(toParent: self) |
| 65 | +``` |
| 66 | + |
| 67 | +If you don't want the camera view to appear in your view, you can easily hide the view: |
| 68 | + |
| 69 | +```swift |
| 70 | +import Wink |
| 71 | + |
| 72 | +facialExpressionDetectorViewController.view.isHidden = true |
| 73 | +``` |
| 74 | + |
| 75 | +or change its position: |
| 76 | + |
| 77 | +```swift |
| 78 | +import Wink |
| 79 | + |
| 80 | +private func adjustFacialExpressionView() { |
| 81 | + facialExpressionDetectorViewController.view.translatesAutoresizingMaskIntoConstraints = false |
| 82 | + facialExpressionDetectorViewController.view.topAnchor.constraint(equalTo: self.view.topAnchor).isActive = true |
| 83 | + facialExpressionDetectorViewController.view.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true |
| 84 | + facialExpressionDetectorViewController.view.widthAnchor.constraint(equalTo: self.view.widthAnchor, multiplier: 0.5).isActive = true |
| 85 | + facialExpressionDetectorViewController.view.heightAnchor.constraint(equalTo: self.view.heightAnchor, multiplier: 0.5).isActive = true |
| 86 | +} |
| 87 | +``` |
| 88 | + |
| 89 | +In order to be notified of the User Face Expressions change, you should subscribe to the ```facialExpression``` publisher: |
| 90 | + |
| 91 | +```swift |
| 92 | +import Wink |
| 93 | + |
| 94 | +private func adjustFacialExpressionView() { |
| 95 | + facialExpressionDetectorViewController.facialExpressionPublisher.sink(receiveValue: { expressions in |
| 96 | + DispatchQueue.main.async { |
| 97 | + // react to new face expressions |
| 98 | + } |
| 99 | + }).store(in: &cancellables) |
| 100 | +} |
| 101 | +``` |
| 102 | + |
| 103 | +That observable returns an array of ```FacialExpression``` objects. You can detect the existance of an specific face expression by checking its equality with the statically declared values: |
| 104 | + |
| 105 | +```swift |
| 106 | +import Wink |
| 107 | + |
| 108 | +private func adjustFacialExpressionView() { |
| 109 | + facialExpressionDetectorViewController.facialExpressionPublisher.sink(receiveValue: { expressions in |
| 110 | + DispatchQueue.main.async { |
| 111 | + if expression.first == FaceExpression.mouthSmileLeft { |
| 112 | + /// do something |
| 113 | + } |
| 114 | + } |
| 115 | + }).store(in: &cancellables) |
| 116 | +} |
| 117 | +``` |
| 118 | + |
| 119 | +### Advanced |
| 120 | + |
| 121 | +#### Detect more expressions |
| 122 | + |
| 123 | +Currently Wink detects by default the following Face Expressions: |
| 124 | + |
| 125 | +```swift |
| 126 | +public static let mouthSmileLeft = FacialExpression(rawValue: "mouthSmileLeft") |
| 127 | +public static let mouthSmileRight = FacialExpression(rawValue: "mouthSmileRight") |
| 128 | +public static let browInnerUp = FacialExpression(rawValue: "browInnerUp") |
| 129 | +public static let tongueOut = FacialExpression(rawValue: "tongueOut") |
| 130 | +public static let cheekPuff = FacialExpression(rawValue: "cheekPuff") |
| 131 | +public static let eyeBlinkLeft = FacialExpression(rawValue: "eyeBlinkLeft") |
| 132 | +public static let eyeBlinkRight = FacialExpression(rawValue: "eyeBlinkRight") |
| 133 | +public static let jawOpen = FacialExpression(rawValue: "jawOpen") |
| 134 | +``` |
| 135 | + |
| 136 | +If you want to detect another face expression, you can add it by appending a new ```FacialExpressionAnalyzer``` into the ```FacialExpressionDetectorViewController``` ```analyzers``` property. |
| 137 | +You require three values to initialize that. Firstly a new Wink ```FaceExpression``` object with a ```rawValue``` to check for equality: |
| 138 | + |
| 139 | +```swift |
| 140 | + |
| 141 | +extension FacialExpression { |
| 142 | + static let eyeWideLeft = FacialExpression(rawValue: "eyeWideLeft") |
| 143 | +} |
| 144 | +``` |
| 145 | + |
| 146 | +Secondly, the face expression itself that will be dectected. Since Wink uses ARKit to detect expressions, you should pass a ```ARFaceAnchor.BlendShapeLocation``` declaring the expression to be detected. Take a look [here](https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation) for an exhaustive list of possibilities. |
| 147 | + |
| 148 | +Thirdly and optionally, we need the coefficient from 0 to 1 that defines the acceptable degree of the face expression accuracy. For instance, fo an open mouth, 0 would be totally closed and 1 totally open. |
| 149 | + |
| 150 | +```swift |
| 151 | +facialExpressionDetectorViewController.analyzers.append(FacialExpressionAnalyzer(facialExpression: FacialExpression.eyeWideLeft, blendShapeLocation: .eyeWideLeft, minimumValidCoefficient: 0.6)) |
| 152 | +``` |
| 153 | + |
| 154 | +#### Modify the default expressions |
| 155 | + |
| 156 | +If you do not want to be notified of all the default face expressions changes, or you want to change their accuracy coefficient, you can set the ```analyzers``` property to your desired value: |
| 157 | + |
| 158 | +```swift |
| 159 | + |
| 160 | +// Notifies only when the left eye is blinked, with a minor acceptance coefficient |
| 161 | +facialExpressionDetectorViewController.analyzers = [FacialExpressionAnalyzer(facialExpression: FacialExpression.eyeBlinkLeft, blendShapeLocation: .eyeBlinkLeft, minimumValidCoefficient: 0.3)] |
| 162 | +``` |
| 163 | + |
| 164 | + |
| 165 | +## Contribute |
| 166 | + |
| 167 | +I would love you for the contribution to **Wink**, check the ``LICENSE`` file for more info. |
| 168 | + |
| 169 | +## Credits |
| 170 | + |
| 171 | +Created and maintained with love by [César Vargas Casaseca](https://www.cesarvargas.es). You can follow me on Medium [@toupper](https://medium.com/@toupper) for project updates, releases and more stories. |
| 172 | + |
| 173 | +## License |
| 174 | + |
| 175 | +Wink is released under the MIT license. [See LICENSE](https://github.com/toupper/Wink/blob/master/LICENSE) for details. |
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