-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathUnit1Crucify.tscn
More file actions
55 lines (43 loc) · 2.41 KB
/
Unit1Crucify.tscn
File metadata and controls
55 lines (43 loc) · 2.41 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Assprite/player.png" type="Texture" id=1]
[ext_resource path="res://crucify.gd" type="Script" id=2]
[ext_resource path="res://Assprite/unit 1 characters/soldier.png" type="Texture" id=3]
[ext_resource path="res://Assprite/unit 1 characters/Jesus-L.png" type="Texture" id=4]
[ext_resource path="res://Stone.tres" type="TileSet" id=5]
[sub_resource type="StreamTexture" id=1]
resource_local_to_scene = true
flags = 4
load_path = "res://.import/00496-1166432087-pixelated mountain view, clear, not blurry, pixelated, pixelated, mountain scenery pixellated, pixel-perfect.png-d4d04b18e7c34687a2e6973745f1a8fa.stex"
[node name="World" type="Node2D"]
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
scroll_limit_end = Vector2( 0, 176 )
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0.25, 1 )
motion_mirroring = Vector2( 296, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
texture = SubResource( 1 )
centered = false
flip_h = true
[node name="Soldier" type="Sprite" parent="ParallaxBackground/ParallaxLayer/Sprite"]
position = Vector2( 160, 113 )
texture = ExtResource( 3 )
[node name="Soldier" type="Sprite" parent="ParallaxBackground/ParallaxLayer/Sprite/Soldier"]
position = Vector2( -25, 0 )
texture = ExtResource( 3 )
[node name="Soldier2" type="Sprite" parent="ParallaxBackground/ParallaxLayer/Sprite/Soldier"]
position = Vector2( 79, 0 )
texture = ExtResource( 3 )
flip_h = true
[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 5 )
cell_size = Vector2( 32, 32 )
format = 1
tile_data = PoolIntArray( 196606, 0, 0, 196607, 0, 0, 131082, 0, 0, 131083, 0, 0, 262142, 0, 0, 262143, 0, 0, 196618, 0, 0, 196619, 0, 0, 327678, 0, 0, 327679, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 262155, 0, 0, 393215, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 327684, 0, 0, 327685, 0, 0, 327686, 0, 0, 327687, 0, 0, 327688, 0, 0, 327689, 0, 0, 327690, 0, 0, 327691, 0, 0 )
[node name="Jesus-L" type="Sprite" parent="TileMap"]
position = Vector2( 198, 108 )
scale = Vector2( 1.25, 1.25 )
texture = ExtResource( 4 )
[node name="Player" type="Sprite" parent="."]
position = Vector2( 32, 112 )
texture = ExtResource( 1 )
script = ExtResource( 2 )