Whenever the player is in motion in the swimming state and punches (or sometimes for no reason in the first couple of seconds after entering said state), the player's hand spins around and glitches about before returning to the swimming animation. It looks like maybe some sort of interpolation artifact between the end of the punch animation and trying to sync back up with the ongoing swimming animation?
Whenever the player is in motion in the swimming state and punches (or sometimes for no reason in the first couple of seconds after entering said state), the player's hand spins around and glitches about before returning to the swimming animation. It looks like maybe some sort of interpolation artifact between the end of the punch animation and trying to sync back up with the ongoing swimming animation?