Commit ad9ae3d
Add hold-to-rewind (Backspace) to the single-player emulator
RewindManager keeps a rolling buffer of Gameboy mementos (one every 6
frames, 300 entries - about 30 seconds). Holding Backspace posts
Controller.RewindEvent(true); BasicController then restores one recorded
state per rendered frame and emulates a single frame from it, so the
game plays backwards at 6x speed with live video and audio. Releasing
the key resumes forward play from wherever the rewind stopped. History
is cleared on ROM load, reset and snapshot restore. Save-state slots
already existed in the Game menu; together they complete the
quality-of-life pair.
Verified headless: 4 s of Tetris, 1 s of rewind restores ~32 recorded
states and keeps rendering; controller and swing suites green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01J1wLWscyUGS7CFwc3CjJR81 parent d5877ec commit ad9ae3d
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- swing/src/main/java/eu/rekawek/coffeegb/swing/io
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