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36 lines (27 loc) · 948 Bytes
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asteroid.py
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36 lines (27 loc) · 948 Bytes
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import random
import pygame
from constants import ASTEROID_MIN_RADIUS
from circleshape import CircleShape
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(
screen,
"white",
self.position,
self.radius,
2
)
def split(self):
self.kill()
if self.radius < ASTEROID_MIN_RADIUS:
return
new_radius = self.radius - ASTEROID_MIN_RADIUS
angle = random.uniform(20, 50)
spawn_1 = Asteroid(self.position.x, self.position.y, new_radius)
spawn_1.velocity = self.velocity.rotate(angle) * 1.2
spawn_2 = Asteroid(self.position.x, self.position.y, new_radius)
spawn_2.velocity = self.velocity.rotate(-angle) * 1.2
def update(self, dt):
self.position += self.velocity * dt