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Merge pull request #302 from ToBul/master
[README.txt] LA Machines calibration, Ski Champ camera view info
2 parents e3a6b05 + 96614e0 commit fe00551

6 files changed

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Config/Games.xml

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<!--
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Supermodel
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A Sega Model 3 Arcade Emulator.
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Copyright 2003-2024 The Supermodel Team
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Copyright 2003-2026 The Supermodel Team
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Games.xml
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<game name="fvipers2o" parent="fvipers2">
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<identity>
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<title>Fighting Vipers 2</title>
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<version>?</version>
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<version>Japan</version>
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<manufacturer>Sega</manufacturer>
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<year>1998</year>
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</identity>

Config/Music.xml

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<!--
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Supermodel
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A Sega Model 3 Arcade Emulator.
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Copyright 2003-2025 The Supermodel Team
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Copyright 2003-2026 The Supermodel Team
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Music.xml
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Docs/LICENSE.txt

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####
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A Sega Model 3 Arcade Emulator.
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Copyright 2003-2022 The Supermodel Team
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Copyright 2003-2026 The Supermodel Team
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LICENSE AGREEMENT FOR SUPERMODEL

Docs/README.txt

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####
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A Sega Model 3 Arcade Emulator.
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Copyright 2003-2024 The Supermodel Team
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Copyright 2003-2026 The Supermodel Team
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USER MANUAL FOR SUPERMODEL
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L.A. Machineguns
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----------------
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Initial calibration in the game's service menu will be needed to make the gun
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responsive. Enter the Test mode and select 'AIM SET' from the menu. When in the
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calibration screen, make sure to pull the trigger first, then move your
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mouse around until your max-min axis values are 255-0, then simply exit the
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calibration screen and the settings should be saved.
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To change the region, enter Test mode and press P1 Start, P1 Start, Service, P1
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Start, P1 Start, P1 Start, Service, Test.
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@@ -781,6 +787,21 @@ presses: 4 short, 2 long, 2 short, 1 long.
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Ski Champ
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---------
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Using P1 Start to initiate a game will cause 1st person view to be selected.
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The real hardware did not have a P1 Start button, it used the character select
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buttons instead. Your button choice would determine the camera view for the
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duration of the game.
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Supermodel's default InputSkiSelect keys and their corresponding views are,
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Q - 3rd person far
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W - 3rd person near
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E - 1st person
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To start a game, during the attract mode, hold one of those keys while coining up
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or simply press one if free play is set. No key held when coining up defaults
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to 3rd person near.
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To change the region, enter Test mode and press Select 1, Select 3, Select 1,
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Select 3, Service, Service.
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Scripts/changelog.sh

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#
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# Supermodel
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# A Sega Model 3 Arcade Emulator.
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# Copyright 2003-2025 The Supermodel Team
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# Copyright 2003-2026 The Supermodel Team
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#
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# This file is part of Supermodel.
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#
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A Sega Model 3 Arcade Emulator.
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Copyright 2003-2025 The Supermodel Team
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Copyright 2003-2026 The Supermodel Team
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CHANGE LOG
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Src/OSD/SDL/Main.cpp

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@@ -1463,13 +1463,13 @@ static void PrintGameList(const std::string &xml_file, const std::map<std::strin
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}
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printf("Games defined in %s:\n", xml_file.c_str());
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puts("");
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puts(" ROM Set Title");
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puts(" ------- -----");
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puts(" ROM Set Title");
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puts(" ------- -----");
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for (auto &v: games)
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{
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const Game &game = v.second;
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printf(" %s", game.name.c_str());
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for (size_t i = game.name.length(); i < 9; i++) // pad for alignment (no game ID should be more than 9 letters)
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for (size_t i = game.name.length(); i < 10; i++) // pad for alignment
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printf(" ");
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if (!game.version.empty())
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printf(" %s (%s)\n", game.title.c_str(), game.version.c_str());
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static void Title(void)
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{
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puts("Supermodel: A Sega Model 3 Arcade Emulator (Version " SUPERMODEL_VERSION ")");
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puts("Copyright 2003-2025 by The Supermodel Team");
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puts("Copyright 2003-2026 by The Supermodel Team");
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}
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static void Help(void)
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return exitCode;
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}
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