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| 1 | +use ferrum_flow::*; |
| 2 | +use gpui::{ |
| 3 | + AnyElement, AppContext as _, Application, Element as _, ParentElement as _, Styled, |
| 4 | + WindowOptions, div, px, rgb, white, |
| 5 | +}; |
| 6 | +use serde_json::json; |
| 7 | + |
| 8 | +/// A beginner-friendly custom plugin example. |
| 9 | +/// |
| 10 | +/// Run with: |
| 11 | +/// `cargo run -p ferrum-flow --example plugin` |
| 12 | +fn main() { |
| 13 | + Application::new().run(|cx| { |
| 14 | + let mut graph = Graph::new(); |
| 15 | + |
| 16 | + graph |
| 17 | + .create_node("default") |
| 18 | + .position(120.0, 120.0) |
| 19 | + .input() |
| 20 | + .output() |
| 21 | + .data(json!({ "label": "Base Node" })) |
| 22 | + .build(); |
| 23 | + |
| 24 | + cx.open_window(WindowOptions::default(), |window, cx| { |
| 25 | + cx.new(|ctx| { |
| 26 | + FlowCanvas::builder(graph, ctx, window) |
| 27 | + .default_plugins() |
| 28 | + .plugin(StarterPlugin::new()) |
| 29 | + .plugin(ToastPlugin::new()) |
| 30 | + .build() |
| 31 | + }) |
| 32 | + }) |
| 33 | + .unwrap(); |
| 34 | + }); |
| 35 | +} |
| 36 | + |
| 37 | +/// A tiny plugin that demonstrates: |
| 38 | +/// 1) plugin state |
| 39 | +/// 2) input handling |
| 40 | +/// 3) custom overlay rendering |
| 41 | +/// 4) mutating graph data through `PluginContext` |
| 42 | +struct StarterPlugin { |
| 43 | + next_index: usize, |
| 44 | + clicks: usize, |
| 45 | + show_hud: bool, |
| 46 | +} |
| 47 | + |
| 48 | +impl StarterPlugin { |
| 49 | + fn new() -> Self { |
| 50 | + Self { |
| 51 | + next_index: 1, |
| 52 | + clicks: 0, |
| 53 | + show_hud: true, |
| 54 | + } |
| 55 | + } |
| 56 | + |
| 57 | + fn add_demo_node(&mut self, ctx: &mut PluginContext) { |
| 58 | + let i = self.next_index; |
| 59 | + self.next_index += 1; |
| 60 | + |
| 61 | + let x = 120.0 + ((i % 6) as f32) * 180.0; |
| 62 | + let y = 280.0 + ((i / 6) as f32) * 140.0; |
| 63 | + |
| 64 | + ctx.create_node("default") |
| 65 | + .position(x, y) |
| 66 | + .input() |
| 67 | + .output() |
| 68 | + .data(json!({ "label": format!("Plugin Node {i}") })) |
| 69 | + .build(); |
| 70 | + |
| 71 | + ctx.emit(FlowEvent::custom(ToastMessage::success(format!( |
| 72 | + "Created node #{i} from StarterPlugin" |
| 73 | + )))); |
| 74 | + } |
| 75 | +} |
| 76 | + |
| 77 | +impl Plugin for StarterPlugin { |
| 78 | + fn name(&self) -> &'static str { |
| 79 | + "starter_plugin" |
| 80 | + } |
| 81 | + |
| 82 | + fn setup(&mut self, _ctx: &mut InitPluginContext) { |
| 83 | + // Put one initial node index behind the first generated node label. |
| 84 | + self.next_index = 1; |
| 85 | + } |
| 86 | + |
| 87 | + fn on_event(&mut self, event: &FlowEvent, ctx: &mut PluginContext) -> EventResult { |
| 88 | + if let FlowEvent::Input(InputEvent::KeyDown(ev)) = event { |
| 89 | + if ev.keystroke.key == "n" { |
| 90 | + self.add_demo_node(ctx); |
| 91 | + return EventResult::Stop; |
| 92 | + } |
| 93 | + if ev.keystroke.key == "h" { |
| 94 | + self.show_hud = !self.show_hud; |
| 95 | + ctx.notify(); |
| 96 | + return EventResult::Stop; |
| 97 | + } |
| 98 | + } |
| 99 | + |
| 100 | + if let FlowEvent::Input(InputEvent::MouseDown(_)) = event { |
| 101 | + self.clicks += 1; |
| 102 | + ctx.notify(); |
| 103 | + } |
| 104 | + |
| 105 | + EventResult::Continue |
| 106 | + } |
| 107 | + |
| 108 | + fn render(&mut self, _ctx: &mut RenderContext) -> Option<AnyElement> { |
| 109 | + if !self.show_hud { |
| 110 | + return None; |
| 111 | + } |
| 112 | + |
| 113 | + Some( |
| 114 | + div() |
| 115 | + .absolute() |
| 116 | + .left(px(12.0)) |
| 117 | + .top(px(12.0)) |
| 118 | + .px_3() |
| 119 | + .py_2() |
| 120 | + .rounded(px(8.0)) |
| 121 | + .bg(rgb(0x001F2937)) |
| 122 | + .text_color(white()) |
| 123 | + .child(div().text_sm().child("StarterPlugin (custom example)")) |
| 124 | + .child( |
| 125 | + div() |
| 126 | + .text_sm() |
| 127 | + .child(format!("Mouse clicks: {}", self.clicks)), |
| 128 | + ) |
| 129 | + .child(div().text_sm().child("Press N: create node")) |
| 130 | + .child(div().text_sm().child("Press H: hide/show this panel")) |
| 131 | + .into_any(), |
| 132 | + ) |
| 133 | + } |
| 134 | + |
| 135 | + fn priority(&self) -> i32 { |
| 136 | + 120 |
| 137 | + } |
| 138 | + |
| 139 | + fn render_layer(&self) -> RenderLayer { |
| 140 | + RenderLayer::Overlay |
| 141 | + } |
| 142 | +} |
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