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model_cmd_trigger.go
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/*
Flowpipe
Flowpipe is workflow and pipelines for DevSecOps.
API version: 0.1.0
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package flowpipeapi
import (
"encoding/json"
)
// checks if the CmdTrigger type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &CmdTrigger{}
// CmdTrigger struct for CmdTrigger
type CmdTrigger struct {
Args map[string]interface{} `json:"args,omitempty"`
ArgsString *map[string]string `json:"args_string,omitempty"`
Command string `json:"command"`
// Sepcify execution id, if not specified, a new execution id will be created
ExecutionId *string `json:"execution_id,omitempty"`
ExecutionMode *string `json:"execution_mode,omitempty"`
WaitRetry *int32 `json:"wait_retry,omitempty"`
}
func (o CmdTrigger) GetResourceType() string {
return "CmdTrigger"
}
// NewCmdTrigger instantiates a new CmdTrigger object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCmdTrigger(command string) *CmdTrigger {
this := CmdTrigger{}
this.Command = command
return &this
}
// NewCmdTriggerWithDefaults instantiates a new CmdTrigger object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCmdTriggerWithDefaults() *CmdTrigger {
this := CmdTrigger{}
return &this
}
// GetArgs returns the Args field value if set, zero value otherwise.
func (o *CmdTrigger) GetArgs() map[string]interface{} {
if o == nil || IsNil(o.Args) {
var ret map[string]interface{}
return ret
}
return o.Args
}
// GetArgsOk returns a tuple with the Args field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CmdTrigger) GetArgsOk() (map[string]interface{}, bool) {
if o == nil || IsNil(o.Args) {
return map[string]interface{}{}, false
}
return o.Args, true
}
// HasArgs returns a boolean if a field has been set.
func (o *CmdTrigger) HasArgs() bool {
if o != nil && !IsNil(o.Args) {
return true
}
return false
}
// SetArgs gets a reference to the given map[string]interface{} and assigns it to the Args field.
func (o *CmdTrigger) SetArgs(v map[string]interface{}) {
o.Args = v
}
// GetArgsString returns the ArgsString field value if set, zero value otherwise.
func (o *CmdTrigger) GetArgsString() map[string]string {
if o == nil || IsNil(o.ArgsString) {
var ret map[string]string
return ret
}
return *o.ArgsString
}
// GetArgsStringOk returns a tuple with the ArgsString field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CmdTrigger) GetArgsStringOk() (*map[string]string, bool) {
if o == nil || IsNil(o.ArgsString) {
return nil, false
}
return o.ArgsString, true
}
// HasArgsString returns a boolean if a field has been set.
func (o *CmdTrigger) HasArgsString() bool {
if o != nil && !IsNil(o.ArgsString) {
return true
}
return false
}
// SetArgsString gets a reference to the given map[string]string and assigns it to the ArgsString field.
func (o *CmdTrigger) SetArgsString(v map[string]string) {
o.ArgsString = &v
}
// GetCommand returns the Command field value
func (o *CmdTrigger) GetCommand() string {
if o == nil {
var ret string
return ret
}
return o.Command
}
// GetCommandOk returns a tuple with the Command field value
// and a boolean to check if the value has been set.
func (o *CmdTrigger) GetCommandOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Command, true
}
// SetCommand sets field value
func (o *CmdTrigger) SetCommand(v string) {
o.Command = v
}
// GetExecutionId returns the ExecutionId field value if set, zero value otherwise.
func (o *CmdTrigger) GetExecutionId() string {
if o == nil || IsNil(o.ExecutionId) {
var ret string
return ret
}
return *o.ExecutionId
}
// GetExecutionIdOk returns a tuple with the ExecutionId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CmdTrigger) GetExecutionIdOk() (*string, bool) {
if o == nil || IsNil(o.ExecutionId) {
return nil, false
}
return o.ExecutionId, true
}
// HasExecutionId returns a boolean if a field has been set.
func (o *CmdTrigger) HasExecutionId() bool {
if o != nil && !IsNil(o.ExecutionId) {
return true
}
return false
}
// SetExecutionId gets a reference to the given string and assigns it to the ExecutionId field.
func (o *CmdTrigger) SetExecutionId(v string) {
o.ExecutionId = &v
}
// GetExecutionMode returns the ExecutionMode field value if set, zero value otherwise.
func (o *CmdTrigger) GetExecutionMode() string {
if o == nil || IsNil(o.ExecutionMode) {
var ret string
return ret
}
return *o.ExecutionMode
}
// GetExecutionModeOk returns a tuple with the ExecutionMode field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CmdTrigger) GetExecutionModeOk() (*string, bool) {
if o == nil || IsNil(o.ExecutionMode) {
return nil, false
}
return o.ExecutionMode, true
}
// HasExecutionMode returns a boolean if a field has been set.
func (o *CmdTrigger) HasExecutionMode() bool {
if o != nil && !IsNil(o.ExecutionMode) {
return true
}
return false
}
// SetExecutionMode gets a reference to the given string and assigns it to the ExecutionMode field.
func (o *CmdTrigger) SetExecutionMode(v string) {
o.ExecutionMode = &v
}
// GetWaitRetry returns the WaitRetry field value if set, zero value otherwise.
func (o *CmdTrigger) GetWaitRetry() int32 {
if o == nil || IsNil(o.WaitRetry) {
var ret int32
return ret
}
return *o.WaitRetry
}
// GetWaitRetryOk returns a tuple with the WaitRetry field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *CmdTrigger) GetWaitRetryOk() (*int32, bool) {
if o == nil || IsNil(o.WaitRetry) {
return nil, false
}
return o.WaitRetry, true
}
// HasWaitRetry returns a boolean if a field has been set.
func (o *CmdTrigger) HasWaitRetry() bool {
if o != nil && !IsNil(o.WaitRetry) {
return true
}
return false
}
// SetWaitRetry gets a reference to the given int32 and assigns it to the WaitRetry field.
func (o *CmdTrigger) SetWaitRetry(v int32) {
o.WaitRetry = &v
}
func (o CmdTrigger) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o CmdTrigger) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Args) {
toSerialize["args"] = o.Args
}
if !IsNil(o.ArgsString) {
toSerialize["args_string"] = o.ArgsString
}
toSerialize["command"] = o.Command
if !IsNil(o.ExecutionId) {
toSerialize["execution_id"] = o.ExecutionId
}
if !IsNil(o.ExecutionMode) {
toSerialize["execution_mode"] = o.ExecutionMode
}
if !IsNil(o.WaitRetry) {
toSerialize["wait_retry"] = o.WaitRetry
}
return toSerialize, nil
}
type NullableCmdTrigger struct {
value *CmdTrigger
isSet bool
}
func (v NullableCmdTrigger) Get() *CmdTrigger {
return v.value
}
func (v *NullableCmdTrigger) Set(val *CmdTrigger) {
v.value = val
v.isSet = true
}
func (v NullableCmdTrigger) IsSet() bool {
return v.isSet
}
func (v *NullableCmdTrigger) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCmdTrigger(val *CmdTrigger) *NullableCmdTrigger {
return &NullableCmdTrigger{value: val, isSet: true}
}
func (v NullableCmdTrigger) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCmdTrigger) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}