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Added handle_list_item_chosen
`c_gui_screen_pregame_lobby::handle_list_item_chosen`
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game/source/interface/gui_screens/pregame_lobby/gui_screen_pregame_lobby.cpp

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Original file line numberDiff line numberDiff line change
@@ -43,6 +43,11 @@ void __thiscall c_gui_screen_pregame_lobby::initialize_()
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add_game_tag_parser(new c_magic_string_game_tag_parser(L"<lobby-percent-loaded", this, parse_lobby_percent_loaded));
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}
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bool c_gui_screen_pregame_lobby::handle_list_item_chosen(c_controller_input_message const* message, long list_name, c_gui_list_item_widget* list_item_widget, c_gui_data* datasource)
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{
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return INVOKE_CLASS_MEMBER(0x00B21EA0, c_gui_screen_pregame_lobby, handle_list_item_chosen, message, list_name, list_item_widget, datasource);
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}
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void c_gui_screen_pregame_lobby::load_game_variant_editing_screen(e_controller_index controller_index)
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{
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INVOKE_CLASS_MEMBER(0x00B225B0, c_gui_screen_pregame_lobby, load_game_variant_editing_screen, controller_index);

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