Everything in src/. Gets packaged into the .love/.exe file
Independent pieces with their own goal. Have their own top level tab.
Most(/all?) of these files are extensions of UI classes
levelEditor/: Module for editing levels and running scripts on them. Tab is called "Workshop".workshop/: All the code that doesn't deal with an individual level.details/: All the stuff that appears in the left pane of the level editor.
dataExplorer/: Module for investigating/reverse engineering misc. stuff in thePlatformerBuilderfolder.viewers/: The lasses that display the contents of a file in various ways.
campaignEditor/: Module for editing campaigns.overview/: All the code that doesn't deal with editing an individual campaign
The stuff on which the rest of CH is built.
chaoshead/: All the top-level/module-independent UI stuff.levelhead/: All the code for integrating with Levelhead stuffdata/: Wrappers around the data files.lhs/: All the code directly dealing with a.lhsfile.read&writeconvert between the file and a direct representation in Luaparse&serializeconvert between that direct representation and usable representations of actual levels
level/: Everything dealing with the Lua representation of a LH level.limits.lua: A list of functions for checking various limits imposed by several different things.
ui/: The main UI system. Has its own design.md describing (some of) the design of the UI system.
script/: The scripting system. Probably shouldn't be its own folder in its current state.exePatch/: Stuff related to patching the executable.noCache.md: Description of how te recreate the patch to disable level cachingnoCache.1337: Actual file saying which bytes to change. File format is from x64dbg.
tools/: Code that should be accessible from user scripts.scripts/: Built-in scripts. Limited to/.built-in/to keep them apart from user scripts.libs/: Contains external librariesutils/: Other code that didn't fit anywhere else.
data/: Contains.tsvdata files based on the spreadsheetsettings/: The default settings.resources/: Contains non code misc. stuff (font)
docs/: Documentation for user scripts.licenses/: All the licenses of third-party stuff used by Chaoshead. Has a naming scheme for the licenses..github/: Contains the release Github Action.scripts/: Scripts for packaging and releasing Chaoshead. Scripts are made to be run with Deno.build/: where the build script does its work
Have to be top-level because dynamic libraries are weird. CH will report a nice error modal on what to do if it fails to load. Grabbed on 2025-09-20 from https://github.com/qixils/lua-https/commit/973119c15c8c0f62b23f446f35474613ed47355c which is only some minor changes away from https://github.com/love2d/lua-https/commit/e1b77046dd3cf1a9f61ddeb63cb39d47c844c089
https.dll: HTTPS library for x64 bits Windows. Gets the name that gets searched because this is the version I expect Windows developers would need.https32.dll: HTTPS library for x32 bits Windows. Does not have to be top-level because its different name prevents it being easily loaded, but that is where the other HTTPS libraries are.https.so: HTTPS library for Linux. Was made on Ubuntu, and is probably for x64 bits.