The OpenGL rendering model is perfect for representing not only visual light, but also infrared and ultraviolet and all the way to the ends of EM spectrum.
We could map the entire EM spectrum to the openGL colorspace and use color, emission, ambient, diffuse, and specular colors on materials to simulate their appearance across the entire spectrum.
The OpenGL rendering model is perfect for representing not only visual light, but also infrared and ultraviolet and all the way to the ends of EM spectrum.
We could map the entire EM spectrum to the openGL colorspace and use color, emission, ambient, diffuse, and specular colors on materials to simulate their appearance across the entire spectrum.