Skip to content

Commit a0561f6

Browse files
committed
remove all old tests and examples; add very primitive simple scene
1 parent 470df21 commit a0561f6

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

76 files changed

+111
-8239
lines changed

data/cage-tests/explosion/explosion.assets

Lines changed: 0 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -54,42 +54,36 @@ sprite.obj;spark_1
5454

5555
[]
5656
scheme = texture
57-
target = 2dArray
5857
srgb = true
5958
premultiplyAlpha = true
6059
explosion/1/$$.png
6160

6261
[]
6362
scheme = texture
64-
target = 2dArray
6563
srgb = true
6664
premultiplyAlpha = true
6765
explosion/2/$$.png
6866

6967
[]
7068
scheme = texture
71-
target = 2dArray
7269
srgb = true
7370
premultiplyAlpha = true
7471
explosion/3/$$.png
7572

7673
[]
7774
scheme = texture
78-
target = 2dArray
7975
srgb = true
8076
premultiplyAlpha = true
8177
smoke/1/$$.png
8278

8379
[]
8480
scheme = texture
85-
target = 2dArray
8681
srgb = true
8782
premultiplyAlpha = true
8883
smoke/2/$$.png
8984

9085
[]
9186
scheme = texture
92-
target = 2dArray
9387
srgb = true
9488
premultiplyAlpha = true
9589
spark/1/$$.png

data/cage-tests/mazetd/buildings/buildings.assets

Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -167,9 +167,6 @@ targeting-plane.obj;weakest
167167
[]
168168
scheme = texture
169169
srgb = true
170-
wrapX = clampToEdge
171-
wrapY = clampToEdge
172-
wrapZ = clampToEdge
173170
targeting-back.png
174171
targeting-closest.png
175172
targeting-farthest.png

data/cage-tests/mazetd/particles/particles.assets

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,6 @@ sprite.obj;water
4242

4343
[]
4444
scheme = texture
45-
target = 2dArray
4645
srgb = true
4746
downscale = 4
4847
fire/$$.png
Lines changed: 0 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,17 +1,14 @@
11
[]
22
scheme = texture
3-
target = 2dArray
43
srgb = true
54
albedo/$.jpg
65

76
[]
87
scheme = texture
9-
target = 2dArray
108
convert = specularToSpecial
119
special/$.jpg
1210

1311
[]
1412
scheme = texture
15-
target = 2dArray
1613
normal = true
1714
normal/$.jpg

data/scenes/common/common.assets

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,6 @@ skybox.obj
2626
[]
2727
scheme = texture
2828
srgb = true
29-
target = 2dArray
3029
skyboxes/$.png
3130

3231
[]

data/scenes/mcguire/dragon/dragon.assets

Lines changed: 4 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -13,3 +13,7 @@ uvs = false
1313
passInvalidNormals = true
1414
trianglesOnly = true
1515
dragon.obj
16+
17+
[]
18+
scheme = shader
19+
unlit.glsl
Lines changed: 7 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,7 @@
1+
[base]
2+
albedo = 0.95, 0.7, 0.2
3+
roughness = 0.03333333333333333
4+
metallic = 0.041666666666666664
5+
6+
[render]
7+
shader = unlit.glsl
Lines changed: 19 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,19 @@
1+
2+
$define shader vertex
3+
4+
layout(location = 0) in vec3 inPosition;
5+
6+
void main()
7+
{
8+
gl_Position = vec4(inPosition, 1);
9+
}
10+
11+
12+
$define shader fragment
13+
14+
layout(location = 0) out vec4 outColor;
15+
16+
void main()
17+
{
18+
outColor = vec4(0.4, 0.4, 0.4, 1);
19+
}

externals/cage

Submodule cage updated 218 files

sources/CMakeLists.txt

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -3,9 +3,9 @@ message(STATUS "----------------------------------------------------------------
33
message(STATUS "cage-examples")
44
message(STATUS "----------------------------------------------------------------")
55

6-
add_subdirectory(engine)
7-
add_subdirectory(gui)
6+
#add_subdirectory(engine)
7+
#add_subdirectory(gui)
88
add_subdirectory(headers)
99
add_subdirectory(scenes)
10-
add_subdirectory(simple)
10+
#add_subdirectory(simple)
1111
add_subdirectory(websocks)

0 commit comments

Comments
 (0)