@@ -12,7 +12,7 @@ namespace cage
1212 {
1313 void processLoad (AssetContext *context)
1414 {
15- Holder<Model> msh = newModel ();
15+ Holder<Model> model = newModel ();
1616
1717 Deserializer des (context->originalData );
1818 ModelHeader data;
@@ -22,31 +22,31 @@ namespace cage
2222 mat.resize (data.materialSize );
2323 des.read (mat);
2424
25- Holder<Mesh> poly = newMesh ();
26- poly ->importBuffer (des.read (des.available ()));
25+ Holder<Mesh> mesh = newMesh ();
26+ mesh ->importBuffer (des.read (des.available ()));
2727
28- msh ->importMesh (+poly , mat);
29- msh ->setBoundingBox (data.box );
28+ model ->importMesh (+mesh , mat);
29+ model ->setBoundingBox (data.box );
3030
31- msh ->importTransform = data.importTransform ;
31+ model ->importTransform = data.importTransform ;
3232 for (int i = 0 ; i < MaxTexturesCountPerMaterial; i++)
33- msh ->textureNames [i] = data.textureNames [i];
34- msh ->shaderName = data.shaderName ;
35- msh ->flags = data.renderFlags ;
36- msh ->layer = data.renderLayer ;
37- msh ->bones = data.skeletonBones ;
33+ model ->textureNames [i] = data.textureNames [i];
34+ model ->shaderName = data.shaderName ;
35+ model ->flags = data.renderFlags ;
36+ model ->layer = data.renderLayer ;
37+ model ->bones = data.skeletonBones ;
3838
39- msh ->setDebugName (context->textId ); // last command to apply it to all subresources
39+ model ->setDebugName (context->textId ); // last command to apply it to all subresources
4040
41- context->assetHolder = std::move (msh ).cast <void >();
41+ context->assetHolder = std::move (model ).cast <void >();
4242 }
4343 }
4444
4545 AssetsScheme genAssetSchemeModel (uint32 threadIndex)
4646 {
4747 AssetsScheme s;
4848 s.threadIndex = threadIndex;
49- s.load .bind <& processLoad>();
49+ s.load .bind <processLoad>();
5050 s.typeHash = detail::typeHash<Model>();
5151 return s;
5252 }
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