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Allow Selecting ORM images and auto-split and wire them up to channels #324

@thyongamer

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@thyongamer

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Describe The Feature Request Below

When you import ORM images, they are not supported but auto-mapping R -> Occulsion, G -> Roughness and B -> Metallic. You currently have to setup this in the default material shader to get it to work, or use a pixel editor to split the files into 3 files. Many texture libraries use ORM (even GLTF) and supporting this with a "mapping drop-down" in each channel will be fantastic, e.g.

Load the ORM image into Metallic. Then have Color Mapping drop down [ B Channel ]
Load the ORM image into Roughness. Then have Color Mapping drop down [ G Channel ]

so you can even then support the ORM baking you use.

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