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Description
Hi, really great job with the Unity plugin.
However, I'm currently encountering an issue when trying to synchronize the camera in Unity with the plugin,
my setup with the Oculus Quest 2 on Win10 RTX 4090
I'm experiencing a "swimming" effect, as if the NeRF does not stick to space, when I move around the stage.
It appears as though the texture from the plugin is being rendered by a stereo camera with settings that differ from those of the Unity rig. Could you advise me on how to approach this issue or suggest ways to minimize or eliminate this problem?
or where to modify the code.
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