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fix: images now local to new server
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_news/1970/1970-11-12-2783.md

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- Location: Denver, CO
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- PDF: [fke_vis2023_poster.pdf](/documents/fke_vis2023_poster.pdf)
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[![image](https://www.evl.uic.edu/output/originals/fke_vis2023_poster.png-srcw.jpg){:style="max-width: 100%"}](https://www.evl.uic.edu/output/originals/fke_vis2023_poster.png-srcw.jpg)
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[![image](/images/fke_vis2023_poster.png-srcw.jpg){:style="max-width: 100%"}](/images/fke_vis2023_poster.png-srcw.jpg)
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- Caption: End-to-End Framework - Viveka
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Numerous sophisticated profiling and visualization tools have been developed to enable programmers to expose semantic information from their application components. However, effective and interactive exploration of the profiles of large-scale parallel programs remains a challenge due to the high I/O overheads of profiles and the difficulties in scaling downstream visualization tools. In this poster, we present a full-stack approach to a performance introspection framework that tackles key challenges in profiling and visualizing performance data at scale. Our novelty lies in a scalable and compact data model and a two-phase I/O system, which instill scalability into the profiler making it low overhead-- even at high process counts (< 5%). We then build a web-based, visual-analytic dashboard with linked views. Our profiling and visualization tools are both lightweight and easy-to-use, which strikes a balance between providing sophisticated features and operating quickly and efficiently at high process counts.<br><br>

_news/1971/1971-01-01-1934.md

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Analog patches on the Sandin IP
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![image](https://www.evl.uic.edu/output/originals/sandinip.jpg-srcw.jpg){:style="max-width: 100%"}
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![image](/images/sandinip.jpg-srcw.jpg){:style="max-width: 100%"}
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Credit: D. Sandin, EVL
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Between 1971 and 1973, Dan Sandin designed and built the Sandin Image Processor (IP) a patch programmable analog computer for real-time manipulation of video inputs through the control of the grey level information. The version that allowed for color manipulation was refered to as the <strong>Color IP</strong><br><br>

_news/1973/1973-01-01-1935.md

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Larry Cuba and the famous GRASS animation sequence from Star Wars
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![image](/images/grass_cuba_starwars.gif){:style="max-width: 100%"}
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Credit: L. Cuba, Lucas Films
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GRASS (GRAphics Symbiosis System) was a programming language created to script vector graphics visual animations in 2D. The programing language was originally developed by Tom DeFanti for his 1974 Ohio State University Ph.D. thesis.<br><br>

_news/1974/1974-09-01-2085.md

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In 1974, EVL&rsquo;s co-directors Tom DeFanti and Dan Sandin used the GRASS programming language and the Sandin Image Processor to create the special effects for movie director Michael A. DeGaetano&rsquo;s independent film &ldquo;UFO: Target Earth&rdquo;.<br><br>
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The film features an electronics expert searching for evidence of aliens picks up signals that he believes are from an alien spacecraft--and they are coming from a lake near town.
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![image](https://www.evl.uic.edu/output/originals/ufotargetearth.png-srcw.jpg){:style="max-width: 100%"}
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![image](/images/ufotargetearth.png-srcw.jpg){:style="max-width: 100%"}

_news/1975/1975-04-15-2086.md

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Held in the rotunda of the University of Illinois Circle Campus, Science and Engineering South building, EVL faculty, researcher, technologists, artists and collaborators from the Art Institute of Chicago created an interactive, real-time visualization experience or &ldquo:IEVE: Interactive Electronic Visualziation Event&rdquo;".<br><br>
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One of a number of these events, IEVE combined computer graphics, created using Tom DeFanti’s GRASS language; video image processing produced using the Sandin Image Processor; and electronic, synthesized music composed and performed by Robert Snyder.
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![image](https://www.evl.uic.edu/output/originals/eve1groupshot.jpg-srcw.jpg){:style="max-width: 100%"}
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_news/1976/1976-05-01-2093.md

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A model of the Death Star was digitized, animated, and displayed using the Digital Equipment Corporation (DEC) PDP-11 Vector General series of minicomputers. The vector graphics incorporated into the movie&rsquo:s war room scene were rescanned to film from the terminal face. This is among some of the early special effects work attributed to EVL technology.
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Death Star vector graphics created by artist Larry Cuba for &ldquo;Star Wars&rdquo; movie in 1976.
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![image](https://www.evl.uic.edu/output/originals/starwars-pdp11-vectorgeneral.jpg-srcw.jpg){:style="max-width: 100%"}
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![image](/images/starwars-pdp11-vectorgeneral.jpg-srcw.jpg){:style="max-width: 100%"}
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Credit: S. Heminover

_news/1977/1977-01-01-2162.md

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The Sayre Glove was developed by Richard Sayre, Dan Sandin and Tom DeFanti in 1976 for use with the GRASS system. The black tubes are the angle transducers which register how much each joint is bent.
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![image](https://www.evl.uic.edu/output/originals/sayreglove_sm.png-srcw.jpg){:style="max-width: 100%"}
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Credit: (image courtesy D. Sandin EVL)
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In 1977 Daniel J. Sandin and Thomas DeFanti created the first wired data glove based on an idea by Richard Sayre as a project for the National Endowment for the Arts. It used light based sensors with flexible tubes with a light source at one end and a photocell at the other. As the fingers were bent, the amount of light that hit the photocells varied, thus providing a measure of finger flexion. It was a lightweight, inexpensive effective method for multidimensional control, mainly used to manipulate sliders.<br><br>

_news/1977/1977-11-10-2296.md

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**DeFanti, T., Sandin, D. J.**
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- PDF: [us_nea_r60-34-163_sayre_glove_finalreport_november1977.pdf](/documents/us_nea_r60-34-163_sayre_glove_finalreport_november1977.pdf)
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[![image](/images/sayreglove_sm-2.png-srcw.jpg){:style="max-width: 100%"}](/images/sayreglove_sm-2.png-srcw.jpg)
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- Caption: The Sayre Glove was developed by Richard Sayre, Dan Sandin and Tom DeFanti in 1976 for use with the GRASS system. The black tubes are the angle transducers which register how much each joint is bent.
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- Credit: (image courtesy - D. Sandin, EVL)
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_news/1979/1979-10-01-2094.md

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In an effort to archive advancements in computer graphics occurring at the time, EVL director Tom DeFanti became the editor of the SIGGRAPH Video Review (SVR) - a video publication consisting of the best computer graphics created within a specific year across all disciplines from entertainment to scientific visualizaiton. To date, the SVR collection consists of over 180 issues of the world's most notable computer graphics. Originally distributed on video tape, then DVD, the SVR content is accessed as streaming media via <a href="http://encore.siggraph.org/">SIGGRAPH Encore.</a><br><br>
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Over the years, EVL has provided its editing facilities to compile issues of the SVR, and currently houses the complete SVR repository. Since 1983, DeFanti has worked with the current SVR Editor/Administrator Dana Plepys to maintain and grow the SVR archive.
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![image](/images/svr.png-srcw.jpg){:style="max-width: 100%"}

_news/1984/1984-01-01-1607.md

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**DeFanti, T.A.**
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- PDF: [massimpactvideogames_1984.pdf](/documents/massimpactvideogames_1984.pdf)
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[![image](/images/defanti_massimpact_1984.png-srcw.jpg){:style="max-width: 100%"}](/images/defanti_massimpact_1984.png-srcw.jpg)
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- Caption: Advances In Computers Volume 23
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- Credit: T. DeFanti
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