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| 1 | +--- |
| 2 | +layout: post |
| 3 | +title: 'You Can Grow Here A Theraputic VR Journey for Anxiety Management' |
| 4 | +date: 2025-08-10 |
| 5 | +tags: paper |
| 6 | +categories: papers |
| 7 | +tabs: true |
| 8 | +image: 2025_siggraph_ycgh_final-compressed.png-srcw.jpg |
| 9 | + |
| 10 | +--- |
| 11 | + |
| 12 | +## You Can Grow Here A Theraputic VR Journey for Anxiety Management |
| 13 | +**Nakhammoune, C., Gaeun, L., Jo, H., Myat, K. Y.** |
| 14 | +- Location: Vancouver, BC |
| 15 | +- PDF: [2025_siggraph_ycgh_final-compressed.pdf](/documents/2025_siggraph_ycgh_final-compressed.pdf) |
| 16 | + |
| 17 | +[{:style="max-width: 100%"}](https://www.evl.uic.edu/output/originals/2025_siggraph_ycgh_final-compressed.png-srcw.jpg |
| 19 | +) |
| 20 | +- Caption: Overview image of the island with key locations of scenes numbered. |
| 21 | + |
| 22 | +Anxiety is one of the most widespread mental health issues, affecting nearly 30% of U.S. adults. In 2024, 43% reported feeling more anxious than the year before. |
| 23 | +Traditional treatments often require clinical settings, which can be costly, inaccessible, or intimidating. There’s a growing need for self-guided, engaging |
| 24 | +tools that support emotional regulation in everyday environments.<br><br> |
| 25 | +VR is emerging as a powerful tool in clinical anxiety treatment. At Princeton House, VR sessions led to a 35% reduction in anxiety, and CUCARD uses VR |
| 26 | +for exposure therapy in controlled environments like classrooms. However, these tools rely on professional oversight and offer limited user agency. “You Can Grow Here” builds on this research by offering a non-clinical, self-directed VR experience - making emotional support more personal, immersive, and accessible.<br><br> |
| 27 | +Our project followed an iterative design process centered on user feedback and therapeutic impact. Through frequent testing, we refined key elements such as |
| 28 | +lighting, sound balance, and interaction flow to enhance emotional engagement. Demonstrations leveraging improv theatre were used to prototype the user journey, ensuring each interaction supported our well-being goals. Weekly meetings and collaborative tools like Unity, Figma, and Discord enabled efficient teamwork. Continuous evaluation ensured alignment with our therapeutic objectives, fostering a meaningful and emotionally restorative experience. |
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