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src/displaySystems/GLFW/displaySystem_GLFW.cpp

Lines changed: 91 additions & 91 deletions
Original file line numberDiff line numberDiff line change
@@ -42,15 +42,15 @@ using namespace omega;
4242
class GLFWDisplaySystem : public DisplaySystem
4343
{
4444
public:
45-
GLFWDisplaySystem();
46-
virtual void run();
45+
GLFWDisplaySystem();
46+
virtual void run();
4747
virtual void cleanup();
4848

4949
private:
50-
bool myInitialized;
51-
Ref<GpuContext> myGpuContext;
52-
Ref<Renderer> myRenderer;
53-
Ref<Engine> myEngine;
50+
bool myInitialized;
51+
Ref<GpuContext> myGpuContext;
52+
Ref<Renderer> myRenderer;
53+
Ref<Engine> myEngine;
5454
};
5555

5656
#define HANDLE_KEY_FLAG(keycode, flag) \
@@ -148,7 +148,7 @@ void mouse_button_callback(GLFWwindow* window, int key, int action, int mods)
148148
///////////////////////////////////////////////////////////////////////////////
149149
static void errorCallback(int error, const char* description)
150150
{
151-
oferror("[GLFW] %1% ", %description);
151+
oferror("[GLFW] %1% ", %description);
152152
}
153153

154154
///////////////////////////////////////////////////////////////////////////////
@@ -159,105 +159,105 @@ GLFWDisplaySystem::GLFWDisplaySystem()
159159
///////////////////////////////////////////////////////////////////////////////
160160
void GLFWDisplaySystem::run()
161161
{
162-
GLFWwindow* window;
162+
GLFWwindow* window;
163163

164-
glfwSetErrorCallback(errorCallback);
164+
glfwSetErrorCallback(errorCallback);
165165

166-
if (!glfwInit()) oexit(-1);
166+
if (!glfwInit()) oexit(-1);
167167

168-
DisplayConfig& dcfg = getDisplayConfig();
169-
ApplicationBase* app = SystemManager::instance()->getApplication();
170-
myEngine = new Engine(app);
171-
myRenderer = new Renderer(myEngine);
172-
myEngine->initialize();
168+
DisplayConfig& dcfg = getDisplayConfig();
169+
ApplicationBase* app = SystemManager::instance()->getApplication();
170+
myEngine = new Engine(app);
171+
myRenderer = new Renderer(myEngine);
172+
myEngine->initialize();
173173

174-
// TODO: instead of guessing what API level to require, query the system and choose the
175-
// best one.
174+
// TODO: instead of guessing what API level to require, query the system and choose the
175+
// best one.
176176
#ifdef OMEGA_OS_OSX
177-
if(dcfg.openGLCoreProfile)
178-
{
179-
// As of OSX 10.11, OpenGL 4.1 is the max spec supported.
180-
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
181-
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
182-
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
183-
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
184-
olog(Verbose, "[GLFWDisplaySystem::run]: OpenGL 4.1 core initializing");
185-
}
186-
else
187-
{
188-
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
189-
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
190-
olog(Verbose, "[GLFWDisplaySystem::run]: OpenGL 2.1 core initializing");
191-
}
177+
if(dcfg.openGLCoreProfile)
178+
{
179+
// As of OSX 10.11, OpenGL 4.1 is the max spec supported.
180+
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
181+
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
182+
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
183+
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
184+
olog(Verbose, "[GLFWDisplaySystem::run]: OpenGL 4.1 core initializing");
185+
}
186+
else
187+
{
188+
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
189+
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
190+
olog(Verbose, "[GLFWDisplaySystem::run]: OpenGL 2.1 core initializing");
191+
}
192192
#else
193193
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
194194
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
195-
if(dcfg.openGLCoreProfile)
196-
{
197-
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
198-
olog(Verbose, "[GLFWDisplaySystem::run]: OpenGL 4.2 core initializing");
195+
if(dcfg.openGLCoreProfile)
196+
{
197+
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
198+
olog(Verbose, "[GLFWDisplaySystem::run]: OpenGL 4.2 core initializing");
199199
}
200200
else
201201
{
202-
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
203-
olog(Verbose, "[GLFWDisplaySystem::run]: OpenGL 4.2 compatibility initializing");
202+
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
203+
olog(Verbose, "[GLFWDisplaySystem::run]: OpenGL 4.2 compatibility initializing");
204204
}
205205
#endif
206-
207-
DisplayTileConfig* tile = dcfg.tileGrid[0][0];
208-
Vector2i& ws = tile->pixelSize;
206+
207+
DisplayTileConfig* tile = dcfg.tileGrid[0][0];
208+
Vector2i& ws = tile->pixelSize;
209209

210210
if(tile->offscreen) glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
211211

212-
window = glfwCreateWindow(ws[0], ws[1], app->getName(), NULL, NULL);
213-
oassert(window != NULL);
212+
window = glfwCreateWindow(ws[0], ws[1], app->getName(), NULL, NULL);
213+
oassert(window != NULL);
214214

215-
glfwMakeContextCurrent(window);
216-
glfwSwapInterval(1);
215+
glfwMakeContextCurrent(window);
216+
glfwSwapInterval(1);
217217

218218
glfwSetKeyCallback(window, key_callback);
219219
glfwSetCursorPosCallback(window, mouse_position_callback);
220220
glfwSetMouseButtonCallback(window, mouse_button_callback);
221221
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
222222

223-
myGpuContext = new GpuContext();
224-
myRenderer->setGpuContext(myGpuContext);
225-
myRenderer->initialize();
226-
227-
float lt = 0.0f;
228-
uint64 frame = 0;
229-
UpdateContext uc;
230-
DrawContext dc;
231-
dc.tile = tile;
232-
dc.gpuContext = myGpuContext;
233-
dc.renderer = myRenderer;
223+
myGpuContext = new GpuContext();
224+
myRenderer->setGpuContext(myGpuContext);
225+
myRenderer->initialize();
226+
227+
float lt = 0.0f;
228+
uint64 frame = 0;
229+
UpdateContext uc;
230+
DrawContext dc;
231+
dc.tile = tile;
232+
dc.gpuContext = myGpuContext;
233+
dc.renderer = myRenderer;
234234
Timer t;
235235
t.start();
236-
while (!SystemManager::instance()->isExitRequested())
237-
{
236+
while (!SystemManager::instance()->isExitRequested())
237+
{
238238
uc.frameNum = frame;
239239
uc.time = t.getElapsedTimeInSec();
240-
uc.dt = uc.time - lt;
241-
lt = uc.time;
240+
uc.dt = uc.time - lt;
241+
lt = uc.time;
242242

243243
glfwPollEvents();
244244

245245
// Process events.
246-
ServiceManager* im = SystemManager::instance()->getServiceManager();
247-
int av = im->getAvailableEvents();
248-
if (av != 0)
249-
{
246+
ServiceManager* im = SystemManager::instance()->getServiceManager();
247+
int av = im->getAvailableEvents();
248+
if (av != 0)
249+
{
250250
im->lockEvents();
251251
//ofmsg("evts = %1%", %av);
252-
// Dispatch events to application server.
253-
for (int evtNum = 0; evtNum < av; evtNum++)
254-
{
252+
// Dispatch events to application server.
253+
for (int evtNum = 0; evtNum < av; evtNum++)
254+
{
255255
Event* evt = im->getEvent(evtNum);
256-
myEngine->handleEvent(*evt);
257-
}
256+
myEngine->handleEvent(*evt);
257+
}
258258
im->clearEvents();
259259
im->unlockEvents();
260-
}
260+
}
261261

262262
// NULL here is needed so glfwMakeContextCurrent after update actually
263263
// resets the context instead of just being a NOP.
@@ -270,20 +270,20 @@ void GLFWDisplaySystem::run()
270270

271271
glfwMakeContextCurrent(window);
272272

273-
// Handle window resize
274-
int width, height;
275-
glfwGetFramebufferSize(window, &width, &height);
276-
277-
if (tile->activeRect.width() != width ||
278-
tile->activeRect.height() != height)
279-
{
280-
Vector2i ws(width, height);
281-
tile->activeRect.max = tile->activeRect.min + ws;
282-
tile->pixelSize = ws;
283-
tile->activeCanvasRect.max = ws;
284-
tile->displayConfig.setCanvasRect(tile->activeCanvasRect);
285-
}
286-
myRenderer->prepare(dc);
273+
// Handle window resize
274+
int width, height;
275+
glfwGetFramebufferSize(window, &width, &height);
276+
277+
if (tile->activeRect.width() != width ||
278+
tile->activeRect.height() != height)
279+
{
280+
Vector2i ws(width, height);
281+
tile->activeRect.max = tile->activeRect.min + ws;
282+
tile->pixelSize = ws;
283+
tile->activeCanvasRect.max = ws;
284+
tile->displayConfig.setCanvasRect(tile->activeCanvasRect);
285+
}
286+
myRenderer->prepare(dc);
287287
oassert(!oglError);
288288

289289
// Enable lighting by default (expected by native osg applications)
@@ -292,13 +292,13 @@ void GLFWDisplaySystem::run()
292292
if(!dcfg.openGLCoreProfile) glEnable(GL_LIGHTING);
293293

294294
dc.drawFrame(frame++);
295-
glfwSwapBuffers(window);
295+
glfwSwapBuffers(window);
296296

297-
// Poll the service manager for new events.
298-
im->poll();
299-
}
300-
glfwDestroyWindow(window);
301-
glfwTerminate();
297+
// Poll the service manager for new events.
298+
im->poll();
299+
}
300+
glfwDestroyWindow(window);
301+
glfwTerminate();
302302
}
303303

304304
///////////////////////////////////////////////////////////////////////////////
@@ -313,7 +313,7 @@ void GLFWDisplaySystem::cleanup()
313313
// Entry point
314314
extern "C"
315315
#ifdef OMEGA_OS_WIN
316-
__declspec(dllexport)
316+
__declspec(dllexport)
317317
#endif
318318
DisplaySystem* createDisplaySystem()
319319
{ return new GLFWDisplaySystem(); }

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