-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathsh2028.py
More file actions
221 lines (199 loc) · 9.61 KB
/
Copy pathsh2028.py
File metadata and controls
221 lines (199 loc) · 9.61 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
#!/usr/bin/env python3
# 2048 code originally from http://www.thetaranights.com/make-a-2048-game-in-python/
# there is a bug/missing logic that needs to be fixed where it will quit the game
# even if there is still a valid move left when the grid is completely full.
# but other than that it works.
# Originally this version used the Pimoroni UnicornHAT as the display. The source of
# which can be found at https://github.com/ukscone/unicornhat/blob/master/uni2048.py
# This version has been ported to use the Raspberry Pi SenseHAT as both the display
# and controls.
from sense_hat import SenseHat
from stick import SenseStick # This file is not in the pip'd SenseHAT install
# so include manually from running directory.
import random
sense = SenseHat()
sensestick = SenseStick()
KEY_UP = 103
KEY_LEFT = 105
KEY_RIGHT = 106
KEY_DOWN = 108
KEY_ENTER = 28
grid = [[0,0,0,0],
[0,0,0,0],
[0,0,0,0],
[0,0,0,0]]
index = {0:0,2:1,4:2,8:3,16:4,32:5,64:6,128:7,256:8,512:9,1024:10,2048:11}
colour=((0,0,0),(0,127,0),(0,255,0),(0,0,127),(0,0,255),(127,0,0),(255,0,0),
(127,127,0),(127,127,127),(255,127,127),(255,255,127),(255,255,255))
def drawTile(y, x, value):
rgb=colour[(index[value])]
sense.set_pixel((x*2),(y*2),rgb[0],rgb[1],rgb[2])
sense.set_pixel((x*2)+1,(y*2),rgb[0],rgb[1],rgb[2])
sense.set_pixel((x*2),(y*2)+1,rgb[0],rgb[1],rgb[2])
sense.set_pixel((x*2)+1,(y*2)+1,rgb[0],rgb[1],rgb[2])
def updateGrid(keypressed):
if keypressed == KEY_UP:
row=0
for column in range(0,4):
if grid[row][column]!=0 or grid[row+1][column]!=0 or grid[row+2][column]!=0 or grid[row+3][column]!=0:
if grid[row][column]==0:
while grid[row][column]==0:
grid[row][column]=grid[row+1][column]
grid[row+1][column]=grid[row+2][column]
grid[row+2][column]=grid[row+3][column]
grid[row+3][column]=0
if grid[row+1][column]==0 and (grid[row+2][column]!=0 or grid[row+3][column]!=0):
while grid[row+1][column]==0:
grid[row+1][column]=grid[row+2][column]
grid[row+2][column]=grid[row+3][column]
grid[row+3][column]=0
if grid[row+2][column]==0 and (grid[row+3][column]!=0):
while grid[row+2][column]==0:
grid[row+2][column]=grid[row+3][column]
grid[row+3][column]=0
row=0
for column in range(0,4):
if grid[row][column]==grid[row+1][column]:
grid[row][column]=grid[row][column]+grid[row+1][column]
grid[row+1][column]=grid[row+2][column]
grid[row+2][column]=grid[row+3][column]
grid[row+3][column]=0
if grid[row+1][column]==grid[row+2][column]:
grid[row+1][column]=grid[row+1][column]+grid[row+2][column]
grid[row+2][column]=grid[row+3][column]
grid[row+3][column]=0
if grid[row+2][column]==grid[row+3][column]:
grid[row+2][column]=grid[row+2][column]+grid[row+3][column]
grid[row+3][column]=0
elif keypressed == KEY_DOWN:
row=0
for column in range(0,4):
if grid[row][column]!=0 or grid[row+1][column]!=0 or grid[row+2][column]!=0 or grid[row+3][column]!=0:
if grid[row+3][column]==0:
while grid[row+3][column]==0:
grid[row+3][column]=grid[row+2][column]
grid[row+2][column]=grid[row+1][column]
grid[row+1][column]=grid[row][column]
grid[row][column]=0
if grid[row+2][column]==0 and (grid[row+1][column]!=0 or grid[row][column]!=0):
while grid[row+2][column]==0:
grid[row+2][column]=grid[row+1][column]
grid[row+1][column]=grid[row][column]
grid[row][column]=0
if grid[row+1][column]==0 and grid[row][column]!=0:
while grid[row+1][column]==0:
grid[row+1][column]=grid[row][column]
grid[row][column]=0
row=0
for column in range(0,4):
if grid[row+3][column]==grid[row+2][column]:
grid[row+3][column]=grid[row+3][column] + grid[row+2][column]
grid[row+2][column]=grid[row+1][column]
grid[row+1][column]=grid[row][column]
grid[row][column]=0
if grid[row+2][column]==grid[row+1][column]:
grid[row+2][column]=grid[row+2][column]+grid[row+1][column]
grid[row+1][column]=grid[row][column]
grid[row][column]=0
if grid[row+1][column]==grid[row][column]:
grid[row+1][column]=grid[row+1][column]+grid[row][column]
grid[row][column]=0
elif keypressed == KEY_LEFT:
column=0
for row in range(0,4):
if grid[row][column]!=0 or grid[row][column+1]!=0 or grid[row][column+2]!=0 or grid[row][column+3]!=0:
if grid[row][column]==0:
while grid[row][column]==0:
grid[row][column]=grid[row][column+1]
grid[row][column+1]=grid[row][column+2]
grid[row][column+2] = grid[row][column+3]
grid[row][column+3]=0
if grid[row][column+1]==0 and (grid[row][column+2]!=0 or grid[row][column+3]!=0):
while grid[row][column+1]==0:
grid[row][column+1]=grid[row][column+2]
grid[row][column+2]=grid[row][column+3]
grid[row][column+3]=0
if grid[row][column+2]==0 and (grid[row][column+3]!=0):
while grid[row][column+2]==0:
grid[row][column+2]=grid[row][column+3]
grid[row][column+3]=0
column=0
for row in range(0,4):
if grid[row][column]==grid[row][column+1]:
grid[row][column]=grid[row][column]+grid[row][column+1]
grid[row][column+1]=grid[row][column+2]
grid[row][column+2]=grid[row][column+3]
grid[row][column+3]=0
if grid[row][column+1]==grid[row][column+2]:
grid[row][column+1]=grid[row][column+1]+grid[row][column+2]
grid[row][column+2]=grid[row][column+3]
grid[row][column+3]=0
if grid[row][column+2]==grid[row][column+3]:
grid[row][column+2]=grid[row][column+2]+grid[row][column+3]
grid[row][column+3]=0
elif keypressed == KEY_RIGHT:
column=0
for row in range(0,4):
if grid[row][column]!=0 or grid[row][column+1]!=0 or grid[row][column+2]!=0 or grid[row][column+3]!=0:
if grid[row][column+3]==0:
while grid[row][column+3]==0:
grid[row][column+3]=grid[row][column+2]
grid[row][column+2]=grid[row][column+1]
grid[row][column+1]=grid[row][column]
grid[row][column]=0
if grid[row][column+2]==0 and (grid[row][column+1]!=0 or grid[row][column]!=0):
while grid[row][column+2]==0:
grid[row][column+2]=grid[row][column+1]
grid[row][column+1]=grid[row][column]
grid[row][column]=0
if grid[row][column+1]==0 and grid[row][column]!=0:
while grid[row][column+1]==0:
grid[row][column+1]=grid[row][column]
grid[row][column]=0
column=0
for row in range(0,4):
if grid[row][column+3]==grid[row][column+2]:
grid[row][column+3]=grid[row][column+3] + grid[row][column+2]
grid[row][column+2]=grid[row][column+1]
grid[row][column+1]=grid[row][column]
grid[row][column]=0
if grid[row][column+2]==grid[row][column+1]:
grid[row][column+2]=grid[row][column+2]+grid[row][column+1]
grid[row][column+1]=grid[row][column]
grid[row][column]=0
if grid[row][column+1]==grid[row][column]:
grid[row][column+1]=grid[row][column+1]+grid[row][column]
grid[row][column]=0
grid[random.choice([0,1,2,3])][random.choice([0,1,2,3])]=2
while True:
for y in range(4):
for x in range(4):
drawTile(y,x,grid[y][x])
keypressed=""
while keypressed=="":
keypressed = sensestick.read()[1]
# print keypressed
if (keypressed!=KEY_UP) and (keypressed!=KEY_DOWN) and (keypressed!=KEY_LEFT) and (keypressed!=KEY_RIGHT) and (keypressed!=KEY_ENTER):
keypressed=""
if keypressed!=KEY_ENTER:
updateGrid(keypressed)
listForRow = []
listForColumnn = []
count = 0
for row in range(0,4):
for column in range(0,4):
if grid[row][column]==0:
count+=1
listForRow.append(row)
listForColumnn.append(column)
if count > 0:
if count > 1:
randomIndex = listForRow.index(random.choice(listForRow))
grid[listForRow[randomIndex]][listForColumnn[randomIndex]]=2
else:
grid[listForRow[0]][listForColumnn[0]]=2
else:
break
else:
break
sense.show_message("Game over")