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Copy file name to clipboardExpand all lines: guide/plg_interfaces.tex
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@@ -871,7 +871,7 @@ \section{Solar System Editor Plugin}
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\clearpage
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\section{Nebula Textures Plugin User Guide}
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\section{Nebula Textures Plugin}
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\label{sec:plugins:NebulaTextures}
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The Nebula Textures plugin allows users to customize deep-sky object (DSO) textures, precisely
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positioning of astronomical images. The plugin's full functionality includes online plate-solving
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and positioning of astronomical images, as well as the management and rendering of custom textures.
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\subsection{Steps for Online Solving and Texture Management (For Astrophotography)}
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\subsection{Online Solving and Texture Management}
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Instructions for integrating astrophotography images via online plate solving.
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\begin{enumerate}
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\item\textbf{Prepare an Image}: Prepare a processed rectangular bitmap file of a deep-sky object,
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in a format that supports both Astrometry analysis and rendering, such as PNG, JPG, TIF, or GIF.
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button to select an image file or paste the file path into the “Image Filepath” text box.
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\item\textbf{Enter API Key}: Paste your Astrometry API key into the corresponding text box (password
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mode by default). If you don’t have one, click \href{https://nova.astrometry.net/api_help}{\textcolor{blue}{\underline{Astrometry API key}}} to obtain it
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mode by default). If you don’t have one, click \href{https://nova.astrometry.net/api_help}{\textcolor{blue}{\underline{Astrometry ApiKey}}} to obtain it
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after registering or logging in. Check \checkbox{Remember me} to store the key for future use.
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\item\textbf{Upload and Solve}: Click \button{Online Solve} to begin uploading and solving the image. Ensure system
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Stellarium may continue rendering the texture until it is restarted.
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\end{enumerate}
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\subsection{Steps for Manual Texture Addition (For Sketches, Paintings, etc.)}
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The process is similar to the above, except that you don’t need to upload the texture file for solving:
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\subsection{Manual Texture Addition)}
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Instructions for adding manual textures (e.g., sketches, paintings). The process is similar to the one above, but performing online solving is not required:
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\begin{itemize}
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\item Open the image file. Stars in non-astrophotographic images may not align precisely with the
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software's stars, so it is recommended to use the texture without stars (de-starring).
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software's stars, so it is recommended to use the texture without stars (de-star it).
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\item Input the J2000 equatorial coordinates (in decimal degrees) for the image corners, aligning
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with the bitmap display.
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\item If needed, use an astrophotography image with a similar field of view (FOV) to obtain
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\item After adding a texture, you must restart Stellarium to fully integrate the texture into the
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module. The same applies when deleting a texture.
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\item To back up your texture library or share it with others, copy the plugin folder from your user
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config directory. For Windows, the path is typically:
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config directory. You can find the exact plugin storage path in the “About” section of the plugin GUI. For Windows systems, this path is usually something like:
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