Purpose: Reference document for the Socratic game master moderator
Last Updated: December 2025
- Not a faction yet as far as others are concerned
- What can a Game-like approach add to this mix?
- Generate out of the box thinking
- World says - you can buy places, business negotiations… what else?
- Mix of mythology and real life
- Ritualistic elements
- Game can be an instrument of coming up with different kinds of operations
- Lack cultural, social capital
- Use the map and the instrument that it brings
- With projections, pieces, take snapshots of people and locations
- Turn them into physical cards (ahem)
- Out of the box moves in the valley
- Attracting games more permanently
- Map as visualization with real riddles, prompts to go out
- Map view in map room
- Projection numbers 1-50
- Physical book with quests
- Groups of people come here, mark places where things are playable
- Add things as they come in into the game
- War game ops do work like this
- Interesting game is developing
- Interesting material -> the reason they engage
- Hero's call
- Game commonalized in some form
- Take place in 3D printing from form
- Gathering tools
- People help us surface which tools we end up using
- Open call to action
- Get involved to help shape the game, and thus our village
What can we offer to the village?
This question remains open and should be explored through Socratic dialogue.
- Game as Instrument: The game is a tool for generating new forms of operations
- Physical-Digital Bridge: Map, cards, projections connect digital and physical
- Community-Driven: People mark places, add quests, surface tools
- Ritualistic Elements: Mix of mythology and real life
- Out of the Box Thinking: Generate unconventional approaches
- Commonalization: Game becomes shared resource, common good
- One Question at a Time: Always ask only one question per response to maintain focus and allow for deeper exploration
- Map room with projections
- Physical cards from snapshots
- Quest book (numbers 1-50)
- 3D printing integration
- Tool collection phase
- Open call to action for participation
Note for Game Master: Use these concepts to guide Socratic questions, but never lecture. Probe with questions that help participants discover these connections themselves. CRITICAL: Ask only one question at a time - this maintains focus, allows for deeper exploration, and prevents overwhelming participants with multiple prompts.