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use asynchronous startup by default
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Runtime/LLM.cs

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Original file line numberDiff line numberDiff line change
@@ -65,7 +65,7 @@ public class LLM : MonoBehaviour
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/// }
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/// \endcode
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/// </summary>
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[LLMAdvanced] public bool asynchronousStartup = false;
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[LLMAdvanced] public bool asynchronousStartup = true;
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/// <summary> select to not destroy the LLM GameObject when loading a new Scene. </summary>
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[LLMAdvanced] public bool dontDestroyOnLoad = true;
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/// <summary> the path of the model being used (relative to the Assets/StreamingAssets folder).
@@ -177,6 +177,7 @@ protected virtual string GetLlamaccpArguments()
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return null;
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}
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string modelPath = LLMUnitySetup.GetAssetPath(model);
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Debug.Log(modelPath);
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if (!File.Exists(modelPath))
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{
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Debug.LogError($"File {modelPath} not found!");

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