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How to get the humanoid avatar rotation rather than get whole model with materials from motion builder #712

@Tea6098

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@Tea6098

Hi, I tried to use your meshsync to live link with my unity project.
But I met two problems about your motion builder sending whole model to unity.

I disabled all data except avatar transform, but it still sent the mesh to unity and it is an empty game object.
I cannot filter my avatar, this is the first issue. but I can use workaround to select the transform which I need with UI dropdown.

The second issue is the avatar is just game object layout. It cannot be a humanoid avatar. And I can't ignore the name to pair each other.
But the naming pair is a problem that motion builder rename the avatar when I import two same characters.
And it cannot send the end of finger or leg if my model has. It increase difficulty of comparison.
Did you have a plan to add humanoid avatar with motion builder live link?

And your motion builder plugins cannot click Online button and Live button and no slider to scroll your panel to control your settings in the bottom except resizing the panel.
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