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MeshSync UV0 Green Channel Flip Issue #940

@martin-mikulic

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@martin-mikulic

MeshSync UV0 Green Channel Flip Issue

When importing meshes with MeshSync, UV0 has the green channel flipped, while UV1 appears duplicated UV0 but with correct green channel.
When i switch material to use UV1 it looks correct as the default unity plane

I tested this also importing from 3ds max 2023, 2022, and blender and it behaves the same.
I tested it with auto exported meshes -||-
When I export .fbx from max this doesn't happen.

I don't want to switch all of my many unity materials to use UV1 as a base.
I am saying "green channel flip" because when i use the swizzle for the normal map green channel to "1-G" material shows correctly on meshsync meshes but then it's wrong on every other fbx mesh

Is there a way to make meshsync swap those two channels on import
Thanks

Unity version: Unity 2023.3.12f1
Unity version: Unity 2022

MeshSync version: MeshSync 0.16
MeshSync version: MeshSync 0.17.3
Operating system: Windows 10

meshsync-bug

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