Reproduction steps:
- import a model via .blend file into Unity
- create an empty GameObject "MyScene" in the scene
- instantiate the imported model as child of "MyScene" using the editor
- add the MeshSyncServer GameObject to the Unity scene
- select "MyScene" as root for MeshSyncServer
- open the imported .blend file in Blender
- enable "auto sync" in blender
- edit the model in blender
Expected behaviour:
The instance of the 3d model which is already in the scene is updated.
Actual behaviour:
Another instance is created with this new instance being updated.
Used software:
- Windows 11
- MeshSync 0.17.3-preview
- Unity 2023.2.20f1
- Blender 3.3.6