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Update changelog and package.json
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CHANGELOG.md

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# Changelog
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All notable changes to the RaytracedHardShadow package will be documented in this file.
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## [0.6.0-preview] - 2021-04-22
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* feat: Make RTHS compatible with HDRP and Universal RP.
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* fix: "Preview in Scene View" is always reset
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* fix: package warnings
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* fix: internal shadow creation
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## [0.5.2-preview] - 2019-08-07
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# Changelog
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All notable changes to the RaytracedHardShadow package will be documented in this file.
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## [0.6.0-preview] - 2021-04-22
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* feat: Make RTHS compatible with HDRP and Universal RP.
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* fix: "Preview in Scene View" is always reset
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* fix: package warnings
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* fix: internal shadow creation
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## [0.5.2-preview] - 2019-08-07
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- Converting To Package format
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RaytracedHardShadowHDRP~/Packages/com.unity.raytracedhardshadow/CHANGELOG.md.meta

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RaytracedHardShadowHDRP~/Packages/com.unity.raytracedhardshadow/package.json

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{
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"name": "com.unity.raytracedhardshadow",
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"displayName": "Raytraced Hard Shadow",
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"version": "0.5.2-preview",
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"version": "0.6.0-preview",
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"unity": "2019.4",
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"description": "DXR based pixel-precise hard shadow. primarily intended to use with toon shader.\nDXR-capable system is required. Specifically, Windows 10 version 1803 (April 2018 Update) or newer with GeForce 1070 or newer NVIDIA video card. As of July 2019, no video cards except NVIDIA supports DXR.",
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"repository": {
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# Changelog
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All notable changes to the RaytracedHardShadow package will be documented in this file.
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## [0.6.0-preview] - 2021-04-22
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* feat: Make RTHS compatible with HDRP and Universal RP.
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* fix: "Preview in Scene View" is always reset
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* fix: package warnings
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* fix: internal shadow creation
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## [0.5.2-preview] - 2019-08-07
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- Converting To Package format
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RaytracedHardShadowUniversalRP~/Packages/com.unity.raytracedhardshadow/CHANGELOG.md.meta

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Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

RaytracedHardShadowUniversalRP~/Packages/com.unity.raytracedhardshadow/package.json

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{
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"name": "com.unity.raytracedhardshadow",
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"displayName": "Raytraced Hard Shadow",
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"version": "0.5.2-preview",
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"version": "0.6.0-preview",
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"unity": "2019.4",
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"description": "DXR based pixel-precise hard shadow. primarily intended to use with toon shader.\nDXR-capable system is required. Specifically, Windows 10 version 1803 (April 2018 Update) or newer with GeForce 1070 or newer NVIDIA video card. As of July 2019, no video cards except NVIDIA supports DXR.",
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"repository": {

RaytracedHardShadow~/Packages/com.unity.raytracedhardshadow/CHANGELOG.md

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# Changelog
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All notable changes to the RaytracedHardShadow package will be documented in this file.
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## [0.6.0-preview] - 2021-04-22
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* feat: Make RTHS compatible with HDRP and Universal RP.
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* fix: "Preview in Scene View" is always reset
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* fix: package warnings
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* fix: internal shadow creation
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## [0.5.2-preview] - 2019-08-07
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- Converting To Package format

RaytracedHardShadow~/Packages/com.unity.raytracedhardshadow/package.json

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{
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"name": "com.unity.raytracedhardshadow",
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"displayName": "Raytraced Hard Shadow",
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"version": "0.5.2-preview",
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"version": "0.6.0-preview",
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"unity": "2019.4",
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"description": "DXR based pixel-precise hard shadow. primarily intended to use with toon shader.\nDXR-capable system is required. Specifically, Windows 10 version 1803 (April 2018 Update) or newer with GeForce 1070 or newer NVIDIA video card. As of July 2019, no video cards except NVIDIA supports DXR.",
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"repository": {

package.json

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{
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"name": "com.unity.raytracedhardshadow",
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"displayName": "Raytraced Hard Shadow",
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"version": "0.5.2-preview",
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"version": "0.6.0-preview",
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"unity": "2019.4",
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"description": "DXR based pixel-precise hard shadow. primarily intended to use with toon shader.\nDXR-capable system is required. Specifically, Windows 10 version 1803 (April 2018 Update) or newer with GeForce 1070 or newer NVIDIA video card. As of July 2019, no video cards except NVIDIA supports DXR.",
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"repository": {

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