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docs: updating img to MD format (#48)
* Resize images * Change img to MD format * Update version * Resize img [skip ci] * Resize img [skip ci] * Revert "Resize img" This reverts commit 5741552. * Skip ci [skip ci] * update changelog [skip ci] Co-authored-by: Sindharta Tanuwijaya <[email protected]>
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CHANGELOG.md

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# Changelog
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## [0.0.2-preview.3] - 2020-03-16
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* docs: Updating img tag to MD
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## [0.0.2-preview.2] - 2020-03-05
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* feat: Fader imporvements. Reverse FadeOut and FadeIn, and a color to highlight FaderPlayableAsset

Documentation~/en/FaderPlayableAsset.md

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1. Open the Timeline window, if not opened yet
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1. Add a FaderTrack in the Timeline Window
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<img src="../images/AddFaderTrack.png" width=180>
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![AddFaderTrack](../images/AddFaderTrack.png)
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1. Right click on the timeline window and click *Add Fader Playable Asset*
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<img src="../images/AddFaderPlayableAsset.png" width=480>
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![AddFaderPlayableAsset](../images/AddFaderPlayableAsset.png)
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1. Create an Image object by clicking the menu: GameObject -> UI -> Image
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# Inspector
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<img src="../images/FaderPlayableAsset.png" align=right width=320>
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![FaderPlayableAsset](../images/FaderPlayableAsset.png)
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* **Color**
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The color to be applied to the Image component attached to the track.

Documentation~/en/ImportingImages.md

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This is done by doing drag and drop of the sequential images folder to the StreamingImageSequenceTrack.
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<img src="../images/DragAndDropFolder.png" width=960>
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![DragAndDropFolder](../images/DragAndDropFolder.png)
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## Setting the Folder via Inspector
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We can simply click the **Select** button, or we can also drag and drop a folder directly into the inspector.
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<img src="../images/DragAndDropInspector.png" width=640>
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![DragAndDropInspector](../images/DragAndDropInspector.png)
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If the chosen folder is not under *StreamingAssets*, then the following import window will appear to confirm if we'd like to copy the images into *StreamingAssets*.
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We can choose to skip copying by unchecking the checkbox to do so.
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<img src="../images/ImporterWindow.png" width=480>
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![ImporterWindow](../images/ImporterWindow.png)
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> Copying to *StreamingAssets* is recommended because it saves us from the import process, which may take a long time if there are a lot of images.
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Documentation~/en/StreamingImageSequencePlayableAsset.md

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1. Open the Timeline window, if not opened yet
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1. Add a StreamingImageSequenceTrack in the Timeline Window
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<img src="../images/AddStreamingImageSequenceTrack.png" width=180>
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![AddStreamingImageSequenceTrack](../images/AddStreamingImageSequenceTrack.png)
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1. Drag and Drop the sequential images folder to the StreamingImageSequenceTrack added previously
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<img src="../images/DragAndDropFolder.png" width=960>
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![DragAndDropFolder](../images/DragAndDropFolder.png)
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1. Create an Image object by clicking the menu: GameObject -> UI -> Image
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1. Drag and drop the Image object to the object property of the StreamingImageSequenceTrack, and click *Create StreamingImageSequenceNativeRenderer on Image*
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<img src="../images/CreateStreamingImageSequenceNativeRenderer.png" width=960>
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![CreateStreamingImageSequenceNativeRenderer](../images/CreateStreamingImageSequenceNativeRenderer.png)
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The image sequences in the folder will then be shown inside the Image object,
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We can also change the timing of the playback by adjusting the curve of the asset.
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To do this, open the curve section, and right click on the curve to start adding keys.
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<img src="../images/StreamingImageSequenceCurve.png" width=640>
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![StreamingImageSequenceCurve](../images/StreamingImageSequenceCurve.png)
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# Inspector
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<img src="../images/StreamingImageSequencePlayableAsset.png" align=right width=400>
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![StreamingImageSequencePlayableAsset](../images/StreamingImageSequencePlayableAsset.png)
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* **Resolution** (Read Only)
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Shows the width and height of the first image in the folder
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