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- Unity 2022.2.1
- URP 14.0.4
Hello.
I'm trying out the URP version of this shader with the new Forward+ rendering path. The shader looks broken, but every now and then it flickers (and looks correct) for a frame.
I'm currently trying to fix this myself, but I'm not familiar with the code. There also isn't any documentation of Forward+ specific shader issues.
I know UTS2 won't support Deferred, but is Forward+ possible? It seems to half work.
Thanks.
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